Difference between revisions of "Curation Format"

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* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.
 
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.
 
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified.
 
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified.
 
If the Status is omitted, it will default to Playable.
 
 
|-
 
|-
 
| '''Release Date'''
 
| '''Release Date'''

Revision as of 00:11, 24 November 2019

This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our step-by-step tutorial.

Before You Start

Checking the Master List

Before curating, please check the Game Master List (and for animations, the Animation Master List) before possibly taking time out of your day to save something that's already been saved. Use CTRL+F to search the list of titles.

Banned Games

These are games/animations not allowed in Flashpoint for any reason. You can make an effort to get them working in Flashpoint if you want, but you may not request or submit them.

  • Games/animations that are still on sale, we will not distribute currently paid content. (Don't forget that some games start in web browsers for free then get paid versions later, the web browser version would be allowed in Flashpoint in this case; be sure to check the history before you archive.)
  • Games that require a server and have zero single player content. The amount of work it takes to preserve these is too high relative to what else we can be working on.
  • Any outright emulation of a commercial game (Such as a swf of Contra which contains the Contra ROM image). Ports of games are absolutely fine, but games that are a ROM wrapped in an emulator are not allowed unless they contain only non-commercial games and/or allow you to load your own.
  • Videos embedded in SWF files. If it plays perfectly fine in VLC Media Player, it doesn't belong in Flashpoint; please upload it to the Internet Archive instead.
    • This means that your curation can't be only a video embedded in a SWF. Games, animations and websites that use video are allowed, and you should include the video files and/or SWFs containing video in the curation.
  • Any game from XForm Games (At their request)
  • Windows 93 (At their request)
  • Dragon Ball Devolution and other games from www.txori.com (At their request)
  • Any game developed by Nitrome (At their request)
  • Flash Flash Revolution (At their request)
  • Any game developed by Farrago Fiction (At their request)
  • Any game/animation developed by Anonymous-Frog (At their request)
  • Cookie Clicker (At their request)

It should go without saying that blatantly illegal games/animations are not allowed, either. In particular, any content containing sexual depictions of a minor, or of a fictional character with childlike/pre-pubescent characteristics or appearance, is prohibited.

What is a Curation?

Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a curation.

To make a curation, first create a new folder with the name of the game you'd like to save. (Windows won't let you create a folder name with certain special characters; you'll need to remove them from the folder name if that happens.) Inside your curation folder, you'll add a screenshot and logo, a text file containing metadata about the game, and a content folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. Be sure to download our complete example curation ZIP file and follow along.

Content

All content must be placed inside a content folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.

You might notice that some games in Flashpoint use a domain called localflash instead of a website domain. This is a legacy practice, and it is not used anymore unless the source files come from a CD, ZIP file, or other offline location.

Examples

Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named logo.png in all cases.

Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.

Examples

Screenshot

Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named ss.png in all cases.

Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.

Examples

Metadata

The metadata must be included in a file named meta.txt. The table below shows all of the fields that you can include in your meta.txt files. All fields should be included if they are applicable. Pay special attention to fields marked with * - they are required at least some of the time. If a field is not applicable and not required for your curation, either omit it or leave it blank.

Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, Value1; Value2.

Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in italics. If you omit this type of field, it will take on its default value automatically.

If you're not sure how to use a metadata field, be sure to check the example meta.txt.

List of Metadata Fields

Field Explanation
Title* Always required. The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.
Alternate Titles Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Use ; to separate multiple values.
Library* Required if you are curating for Flashpoint Theatre. Possible values:
  • Arcade: This is a game that should go in Flashpoint Arcade.
  • Theatre: This is an animation that should go in Flashpoint Theatre.
Series The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.
Developer The name of the developer, or developers. Separate multiple developers with ; . Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section!
Publisher The site that published (sponsored/branded) the game. Look for a "More Games" link or prominent logo; it will probably lead to the Publisher's website.
Play Mode One of the following, but up to three per game is possible:
  • Single Player: A solo experience from start to finish.
  • Cooperative: Like "Single Player", but with others being in the journey of finishing the game from start to finish.
  • Multiplayer: Playing against someone else or multiple players in a session, competing to win.
Status* One of the following:
  • Playable: Fully playable from beginning to end. Not hacked or modified.
  • Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.
  • Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified.
Release Date The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say 2010-01.
Version The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.
Languages* Required if you are curating a game that supports languages other than English.

A list of all languages that the game supports. Use ISO 639-1 language codes and separate each code with ; . For example, if a game supports English and Spanish, you would say en; es.

Extreme* Required if you are curating something unsuitable for minors. Possible values:
  • Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.
  • No: Indicates that a game is suitable for minors.
Tags* See Tags. Separate multiple tags with a semicolon and a space, for example: Platformer; Puzzle. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the Content Warnings section, because these are required if they apply to the game you are curating.
Source* The URL of the webpage where you found the game. If you found the game on Wayback Machine, follow this format: Original URL (Via Wayback Machine). If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.
Platform* The web game technology that the game uses. See the Appendix for a list of platforms supported.

If your curation omits this field, the Platform is assumed to be Flash. This field is required for all non-Flash curations.

Application Path* The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is FPSoftware\Flash\flashplayer_32_sa.exe.

If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the Appendix for a list of default Application Paths for each Platform. We recommend that you always use this field.

Launch Command* The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.

This field is always required. If you're having trouble figuring out the correct launch command, see Curation Tutorial.

Notes A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: Notes: | , then indent each line of the Notes. To see how to do this, be sure to check the example meta.txt.
Original Description If a game's webpage contains a description of the game, you may copy and paste it into this field. For multi-line descriptions, use the pipe symbol: Original Description: | , then indent each line.
Curation Notes Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: Curation Notes: | , then indent each line.
Additional Applications Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the Appendix.

A Good meta.txt

Title: Alien Hominid
Series: 
Developer: The Behemoth
Publisher: Newgrounds.com
Play Mode: Single Player
Status: Playable
Release Date: 2002-08-07
Version: 
Extreme: No
Tags: Shooter
Source: https://www.newgrounds.com/portal/view/59593
Platform: Flash
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf
Notes: |
	This is our sample curation in Flashpoint Core.
	Multiple lines in notes and descriptions are cool.
Curation Notes: Thanks for your work!

Blank meta.txt

Title: 
Alternate Titles: 
Library: 
Series: 
Developer: 
Publisher: 
Play Mode: 
Status: 
Release Date: 
Version: 
Languages: 
Extreme: 
Tags: 
Source: 
Platform: 
Application Path: 
Launch Command: 
Notes: 
Original Description: 
Curation Notes: 
Additional Applications: 

Using YAML

In addition to our custom meta.txt format, Flashpoint curations also support metadata written in YAML format. To use YAML, create a meta.yml or meta.yaml file instead of a meta.txt file. Then, follow the instructions in our YAML Format article.

Testing

You'll need Flashpoint Core to test your games in a lightweight copy of Flashpoint you can afford to break.

Place the files from inside your content folder within the Server\htdocs\ directory. Once you've done this, open the Core launcher, click the "New Game" button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.

All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.

Packing it up

You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or our own file host for bigger files. This is also linked in the channel topics of our submission channels on Discord.

If you need more detailed instructions, see Submitting a Curation.

Here is the full example ZIP file. (This was also linked earlier, in the Overview section).

After Submitting

Editing Your Curations

If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)

If your curation has already been added to Flashpoint, read our article on Metadata Edits and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a :Tools: emoji reaction anywhere below your post in the Curations channel.

Having Problems?

Because we can't remind you enough already: Join our Discord and ask away in the #help-me-please channel.

Appendix I: Flashpoint Platforms

This is the page of all web game/animation technologies ("Platforms") supported by Flashpoint.

Here's what each column in each table means:

  • Logo: The logo that represents each technology.
  • Short Name: The name of the technology displayed in Flashpoint Launcher.
  • Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.
  • Entry Count: Number of game/animations for this technology in Flashpoint. Only updated at new releases, so it may not be 100% accurate.
  • Version Added: The Flashpoint version the platform was added in.
  • Support Pack: The support pack you can download to add a new platform to your copy of Flashpoint.
  • Default Application: The path to the default application used to launch a game of this technology.
  • Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!
  • Common File Extensions: List of the common file extensions associated with each platform.

Current Platforms

Platforms which are available in the latest build of Flashpoint.

As of version 11, there are 71 total platforms, with more coming in future updates.

Logo Short Name Official Name Entry Count Version Added Default Application Curation Tutorial Common File Extensions
Flash Logo.png
Flash Adobe Flash Player 132219 0 FPSoftware\Flash\flashplayer_32_sa.exe Curation Tutorial, Flash Curation .swf, .swc, .swz, .spl
HTML5 Logo.png
HTML5 HTML, HTML5, WebGL, or WebAssembly 18374 3.3 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe HTML5 Curation .html, .htm, .php, .aspx
Shockwave Logo.png
Shockwave Adobe Shockwave Player 4802 3.2 FPSoftware\Shockwave\PJ101\SPR.exe Shockwave Curation .dcr, .dir, .dxr, .cct, .cst, .cxt, .w3d
Unity Logo.png
Unity Unity Web Player 1767 4.0 FPSoftware\startUnity.bat Unity Curation .unity3d
Java Logo.png
Java Java Applets 1309 4.1 FPSoftware\startJava.bat Java Curation .class, .jar
Vitalize Logo.png
Vitalize Clickteam Vitalize! 737 8.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Vitalize Curation .ccn
VRML Logo.png
VRML VRML, Virtual Reality Modelling Language 467 8.2 Multiple, refer to curation tutorial VRML Curation .wrl, .wrz
EVA Logo.png
EVA Extended Vector Animation 460 11.0 FPSoftware\startNetscape.bat EVA Curation .eva
Silverlight Logo.png
Silverlight Microsoft Silverlight 234 5.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Silverlight Curation .xap
3DVIA Player Logo.png
3DVIA Player 3DVIA Player, 3D Life Player, Virtools Player 210 5.1 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe 3DVIA Curation .cmo, .vmo, .nmo
Alambik Logo.png
Alambik Alambik Player 198 10.0 FPSoftware\startAlambik.bat Alambik Curation .tv, .tvs, .tvd, .tvv, .tvb, .tvl
E-animator Logo.png
e-animator E-アニメータ, e-animator, SharpMotionART 154 11.0 FPSoftware\startEanimator.bat e-animator Curation .nva
ShiVa3D Logo.png
ShiVa3D ShiVa3D Plugin 147 7.1 FPSoftware\startShiVa.bat ShiVa3D Curation .stk
Hypercosm Logo.png
Hypercosm Hypercosm Player 127 8.0 FPSoftware\FlashpointSecurePlayer.exe Hypercosm Curation .hcvm
Atmosphere Logo.png
Atmosphere Adobe Atmosphere Player 126 10.0 FPSoftware\startAtmo212d.bat Atmosphere Curation .aer, .atmo
LiveMath Plugin Logo.png
LiveMath Plugin LiveMath Plug-In 125 10.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe LiveMath Curation .thp
Authorware Logo.png
Authorware Authorware Web Player 120 6.1 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Authorware Curation .aam, .aas
Viscape Logo.png
Viscape Superscape Viscape 116 8.0 FPSoftware\startSVR.bat Viscape Curation .svr, .xvr, .ssv
ActiveX Logo.png
ActiveX Each game generally uses its own ActiveX control name 106 6.0 FPSoftware\startActiveX.bat ActiveX Curation .cab, .dll, .ocx
Xara Plugin Logo.png
Xara Plugin Xara Plugin 75 10.0 FPSoftware\startXaraPlugin.bat Xara Plugin Curation .web
Tcl Logo.png
Tcl Tcl Plugin 73 8.2 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Tcl Curation .tcl
Cult3D Logo.png
Cult3D Cycore Cult3D 70 10.0 FPSoftware\startNetscape.bat Cult3D Curation .co
REBOL Logo.png
REBOL REBOL 59 10.0 FPSoftware\startRebol.bat REBOL Curation .r
BitPlayer Logo.png
BitPlayer BitMagic Player 57 10.1 FPSoftware\FlashpointSecurePlayer.exe BitPlayer Curation .bm
Envoy Logo.png
Envoy Envoy 37 11.0 FPSoftware\startNetscape.bat Envoy Curation .evy
IPix Logo.png
iPix iPix Viewer 36 11.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe iPix Curation .ipx, .ips, .bub, .aut
3D Groove GX Logo.png
3D Groove GX 3D Groove GX 33 5.3 FPSoftware\startGroove.bat Unknown if more exist yet .grv
Surround Video Logo.png
Surround Video Surround Video™ Plug-in for Netscape™ 31 11.0 FPSoftware\startSurroundVideo.bat Surround Video Curation .svh
AXEL Player Logo.png
AXEL Player AXEL Player 27 10.0 FPSoftware\startNetscape.bat AXEL Curation .axs
ThingViewer Logo.png
ThingViewer ThingWorld ThingViewer 26 11.0 FPSoftware\startThingViewer.bat ThingViewer Curation .tms
SmoothMove Panorama Logo.png
SmoothMove Panorama SmoothMove Panorama 24 11.0 FPSoftware\startNetscape.bat SmoothMove Panorama Curation .pan
DPGraph Logo.png
DPGraph DPGraph, DPGraph: Dynamic Photorealistic 3D Graphing Software for Math and Physics Visualization 22 11.0 FPSoftware\startDPGraph.bat DPGraph Curation .dpg
AnimaFlex Logo.png
AnimaFlex AnimaFlex 20 10.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Unknown if more exist yet .afl
Flatland Rover Logo.png
Flatland Rover Flatland Rover 20 11.0 FPSoftware\startFlatLandRover.bat Flatland Rover Curation .3dml
Squeak Logo.png
Squeak Etoys Plugin, Etoys, Squeak 18 11.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Squeak Curation .pr
MHSV Logo.png
MHSV Multimedia Home Space Viewer, VHSB, Virtual Home Space Builder, D96 Plug-in Viewer, D96 Netscape Plug-in, Virtual Space Viewer 17 11.0 FPSoftware\startNetscape.bat MHSV Curation .mus, .d96
PopCap Plugin Logo.png
PopCap Plugin PopCap Plugin 12 5.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe All content already included .cab
Pulse Logo.png
Pulse Pulse Player 12 8.1 FPSoftware\FlashpointSecurePlayer.exe Pulse Curation .pwc, .pws
Burster Logo.png
Burster Burster Plugin 12 8.2 FPSoftware\startBurster.bat Burster Curation .blend, .blendz
ProtoPlay Logo.png
ProtoPlay Altia ProtoPlay 12 10.0 FPSoftware\startNetscape.bat Unknown if more exist yet .dsn (+.rtm)
PointPlus Logo.png
PointPlus PointPlus Plug-in, PointPlus Plug-in Viewer 11 11.0 FPSoftware\startPointPlus.bat Unknown if more exist yet .css
Formula One NET Logo.gif
Formula One Formula One/NET 11 11.0 FPSoftware\startNetscape.bat Unknown if more exist yet .vts
ASAP WebShow Logo.gif
ASAP WebShow ASAP WebShow, ActivePresenter WebShow 11 11.0 FPSoftware\startASAPWebshow.bat ASAP WebShow Curation .asp, .ap
FreeHand Logo.png
FreeHand Adobe FreeHand, Shockwave for FreeHand, Shockwave Graphics Player 10 11.0 FPSoftware\startNetscape.bat FreeHand Curation .fhc, .fh4, .fh5, .fh7
X3D Logo.png
X3D Extensible 3D Graphics 10 11.0 FPSoftware\startView3dscene.bat X3D Curation .x3d, .x3dv, .x3db
Octree View Logo.png
Octree View Octree Viewer, Octree FastView 9 10.0 FPSoftware\FlashpointSecurePlayer.exe Unknown if more exist yet .oct
Calendar Quick Logo.png
Calendar Quick Calendar Quick Plugin 9 11.0 FPSoftware\startNetscape.bat Calendar Quick Curation .cqk
O2c-Player Logo.png
o2c-Player objects to see, o2c, O2C, 02c, o2c-Player, o2c Player, o2c player 8 11.0 Multiple, refer to curation tutorial o2c-Player Curation .o2c, .e3d, .aco
WebAnimator Logo.png
WebAnimator DeltaPoint WebAnimator 8 11.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe WebAnimator Curation .wan
Ambulant Logo.png
Ambulant AMBULANT Open SMIL Player 8 11.0 FPSoftware\startAmbulant.bat Ambulant Curation .smi, .smil, .grins
Hyper-G Logo.png
Hyper-G Hyper-G Web Protocol, Hyper-G Scene Description Format 7 10.0 FPSoftware\startVRweb.bat Unknown if more exist yet .sdf
SVF Viewer Logo.png
SVF Viewer SVF viewer, Simple Vector Format Viewer 7 11.0 FPSoftware\startNetscape.bat SVF Curation .svf
NoteWorthy Composer Logo.png
NoteWorthy Composer NoteWorthy Composer Browser Plug-in 7 11.0 FPSoftware\startNoteWorthyComposer.bat NoteWorthy Composer Curation .nwc
HotSauce Logo.png
HotSauce HotSauce, Project X 6 11.0 FPSoftware\startHotSauce.bat HotSauce Curation .mcf
Pixound Logo.png
Pixound Pixound Plug-in 6 11.0 FPSoftware\startPixound.bat Unknown if more exist yet .pxd
Blender Logo.png
Blender Blender 3D Web Plug-in, Blender Game Engine plugin 6 11.0 FPSoftware\startNetscape.bat Blender Curation .blend
Visual WebMap Logo.png
Visual WebMap Visual WebMap Client/Server Concept, Visual WebMap for Microstation Files 5 10.1 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Visual WebMap Curation .dgn, .rle, .cit, .vec
Show It! Logo.png
Show It! Corel Presentations Show It! Plug-in 5 11.0 FPSoftware\startNetscape.bat Unknown if more exist yet .pqi
Fractal Viewer Logo.png
Fractal Viewer Fractal Viewer 5 11.0 FPSoftware\startNetscape.bat Fractal Viewer Curation .fif
AboutTime Logo.png
AboutTime AboutTime 4 11.0 FPSoftware\startNetscape.bat AboutTime Curation .vef
AboutPeople Logo.png
AboutPeople AboutPeople 4 11.0 FPSoftware\startNetscape.bat AboutPeople Curation .vcf
DeepV Logo.png
DeepV DeepV Plugin 3 10.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Unknown if more exist yet .DeepV
D'Fusion Logo.png
DFusion D'Fusion @Home Web Plug-In, D'Fusion Web Plugin 3 11.0 FPSoftware\startDFusion.bat D'Fusion Curation .dpd, .dll
Illuminatus Logo.png
Illuminatus Illuminatus 3 11.0 FPSoftware\startNetscape.bat Illuminatus Curation .ilm, .ilz
Lightning Strike Logo.png
Lightning Strike Lightning Strike 3 11.0 FPSoftware\startNetscape.bat Lightning Strike Curation .cod, .tcod
GoBit Logo.png
GoBit GoBit Games Plugin 2 6.3 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe All content already included .cab
Harvard WebShow Logo.png
Harvard WebShow Harvard Graphics WebShow 2 11.0 FPSoftware\startNetscape.bat Harvard WebShow Curation .pr4
Live Picture Viewer Logo.png
Live Picture Viewer Live Picture Viewer 2 11.0 FPSoftware\startNetscape.bat Live Picture Curation .ivr
Play3D Logo.png
Play3D Play3D Plugin 1 10.0 FPSoftware\startNetscape.bat Unknown if more exist yet .p3d
JCAMP-DX Logo.png
JCAMP-DX JCAMP-DX 1 11.0 FPSoftware\startNetscape.bat JCAMP-DX Curation .jdx, .dx
MapGuide Logo.png
MapGuide Argus/Autodesk MapGuide 1 11.0 FPSoftware\startNetscape.bat MapGuide Curation .class, .mwf

Upcoming Platforms

Platforms which are ready for addition to the next version(s) of Flashpoint, but not in the current version. Curations for these platforms are accepted, assuming you have added the support packs to Flashpoint Core.

As of the addition of TWF, there are 17 upcoming platforms, 54 less than the current number of platforms.

Logo Short Name Official Name Version Added Support Pack Default Application Curation Tutorial Common File Extensions
VReam Logo.png
VReam VReam, WIRL Interactive VR Browser TBA VReam_Support_Pack.7z FPSoftware\startNetscape.bat VReam Curation .vre, .vrw
Common Ground Logo.png
Common Ground Common Ground MiniViewer Plug-In TBA Common_Ground_SP.7z FPSoftware\startNetscape.bat Common Ground Curation .dp
Jutvision Logo.png
Jutvision Jutvision Plug-In TBA jutvision_support_pack.7z FPSoftware\startNetscape.bat Jutvision Curation .jut
Cool 360 Logo.png
Cool 360 Ulead COOL 360 Plug-in 1.0 TBA Cool_360_support_pack.7z FPSoftware\startNetscape.bat Cool 360 Curation .upj, .uvr
MrSID Logo.png
MrSID MrSID Browser Plug-in TBA MrSID_SP_FIXED.7z FPSoftware\startNetscape.bat MrSID Curation .sid
PanoramIX Logo.png
PanoramIX PanoramIX Plugin TBA PanoramIX_Support_pack.7z FPSoftware\Basilisk-Portable\Basilisk-Portable.exe PanoramIX Curation .svh, .svj, .pan
MBed Logo.gif
mBed mBed Plug-in TBA MBed_support_pack.7z FPSoftware\startNetscape.bat mBed Curation .mbd
DjVu Logo.png
DjVu DjVu Browser Plug-in TBA DjVu_SP_OLD.7z FPSoftware\startNetscape.bat DjVu Curation .djvu, .djv
Jamagic Logo.png
Jamagic Jamagic TBA Jamagic_support_pack.7z FPSoftware\startJamagic.bat Jamagic Curation .3dd
Scorch Logo.png
Scorch Sibelius Scorch, Scorch Netscape Plugin TBA Scorch_SP.7z FPSoftware\startScorch.bat Scorch Curation .sib
Petz Player Logo.png
Petz Player Petz Player 3, Petz Player 5 TBA petzPlayer_Support_pack.zip FPSoftware\startPetzPlayer.bat Petz Player Curation .ply
Sizzler Logo.png
Sizzler Netscape Sizzler Plug-in TBA SizzlerSP.zip FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Sizzler Curation .spr, .sprite
Winds3D Logo.png
Winds3D Winds3D Plugin TBA Winds3D_Support_Pack.zip FPSoftware\startNetscape.bat Winds3D Curation .aw3
Animated Widgets Logo.png
Animated Widgets Animated Widgets Plugin TBA Animated_Widgets_SP.7z FPSoftware\startAnimatedWidgets.bat Animated Widgets Curation .anm
FastBid Logo.png
FastBid FastBid TBA FastBid_Support_Pack.zip FPSoftware\startNetscape.bat FastBid Curation .fbs
Visviva Logo.png
Visviva Visviva Animation Player TBA Visviva_support_pack.zip FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Visviva Curation .vobj
TWF Logo.png
TWF TWF Viewer/TWF OpenGL Viewer TBA twf_support_pack.zip FPSoftware\startNetscape.bat TWF Curation .twf, .twfz

Work in Progress

The following platforms are actively being worked on for implementation to Flashpoint. However, support for them is not yet complete. You are encouraged to assist in the implementation of these platforms into Flashpoint if you have the necessary skills.

Note that this section only includes technologies which have had a significant amount of work put into implementing them. A more comprehensive list of technologies which may be added in a future update can be found in Technologies to Add.

Logo Short Name Official Name Version Added Curation Tutorial Common File Extensions
Atomic3D Logo.png
Atomic3D Atomic3D, Neutron Viewer TBD Atomic3D Curation .agp, .psq
Chime Logo.png
Chime MDL Chime, Chemscape Chime TBD Chime Curation .mol, .rxn, .pdb, .emb, .embl, .xyz, .gau, .mop, .spt, .csm, .csml, .jdx, .dx, .scr, .tgf, .skc, .cub, .cube
O3D Logo.gif
O3D O3D TBD O3D Curation .o3d, .o3dtgz
SVG Viewer Logo.png
SVG Viewer Adobe SVG Viewer TBD SVG Viewer Curation .svg, .svgz

See also


Appendix II: Additional Applications

The Additional Applications metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.

Messages

Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field.

For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:

Additional Applications:
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.

Extras

Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:

  1. Inside your curation's folder, next to the content folder, create a folder called Extras.
  2. Place all of the bonus materials you would like to include inside of the Extras folder.
  3. In the Notes field of your meta.txt, add a short explanation of what's included in the Extras folder.
  4. In the Additional Applications field of your meta.txt, add an Extras sub-field like this: Extras: gamename.

For example, here is the Additional Applications field of a game called Tokyo Guinea Pop. The curation's Extras folder contains unlockable items from the game's original website.

Additional Applications:
    Extras: tokyoguineapop

Alternates

Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the content folder of your curation, along with the files for the main version.

To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.

For example, the curation of a game called Drop 3 includes a hacked version. Here is the Additional Applications field of this curation:

Additional Applications:
    Play Hacked Version:
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf