Old Zipping Guide: Difference between revisions

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=== Making a GameZIP ===
=== Making a GameZIP ===


To make a GameZIP of a legacy game, search it in Core, right-click it and then select "Make Curation from Game". Gather the files of the game and in the exact same way as if you were making a curation, put them in the content folder.
To make a GameZIP of a legacy game, search it in Core, right-click it and then select <code>Make Curation from Game</code>. Gather the files of the game and in the exact same way as if you were making a curation, put them in the content folder.


After doing that, you can simply click on "Export Data Pack" to get a GameZIP, which you can find in the Data Packs folder in the usual Exported folder for curations.
After doing that, you can simply click on <code>Export Data Pack</code> to get a GameZIP and save it anywhere you want, the default location being <code>Curations\Exported\Data Packs</code>.


=== Gathering the Files ===
=== Gathering the Files ===


There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:
There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select "Open File Location" to directly get to its files.
* Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select <code>Open File Location</code> to directly get to its files.
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.
* [[Downloading Curations|Find and download the game's original curation]]. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the "Updater Data" section of the Staff Onboarding document. This last method is very useful if you have a multi-asset game to verify you have all the files, in particular if the multi-asset game doesn't load all its files when launching.
* Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the <code>Updater Data</code> section of the Staff Onboarding document. If you have a multi-assets game, this is a very useful method to verify you have all the files, in particular if the multi-assets game doesn't load all its files when launching.


Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!
Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to [[Extended_FAQ#ClearWinINetCache|clear your cache]] before testing!
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Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.
Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.


For setting Core up, follow the same instructions in "Setting it Up".
For setting Core up, follow the same instructions in <code>Setting it Up</code>.


=== Importing the GameZIP ===
=== Importing the GameZIP ===

Revision as of 11:23, 13 August 2022

This page describes how to create and test GameZIPs. The goal is to create GameZIPs for existing Legacy games, allowing the ZIP to replace the existing game files in Legacy\htdocs. You will need a copy of Flashpoint Core.

Creating a GameZIP

Setting it Up

To set up your copy of Core, open the Data folder and back up the flashpoint.sqlite file. (You can rename it to something like flashpoint.sqlite.bak, for example.) Then replace Core's flashpoint.sqlite file with the one from your copy of Infinity/Ultimate, or download a fresh database file. You then normally should see the same list of games you see in Infinity/Ultimate when launching Core.

Making a GameZIP

To make a GameZIP of a legacy game, search it in Core, right-click it and then select Make Curation from Game. Gather the files of the game and in the exact same way as if you were making a curation, put them in the content folder.

After doing that, you can simply click on Export Data Pack to get a GameZIP and save it anywhere you want, the default location being Curations\Exported\Data Packs.

Gathering the Files

There are a number of approaches for finding the files for your zip. You might want to use some combination of the approaches below:

  • Launch the game in Core and check the Logs tab. Make a note of which files the game loads and where they are located. Find and copy these files into the content folder. You can right-click the game after launching it and select Open File Location to directly get to its files.
  • Find and download the game's original curation. Ensure that curation's files and file locations match those in your modified copy of Core. You'll probably need to launch the game and check the Logs tab to find those file locations. Copy the files from the curation into your content folder.
  • Go on the Flashpoint Ultimate index and download directly all the files you need from there. To get access to it, refer to the Updater Data section of the Staff Onboarding document. If you have a multi-assets game, this is a very useful method to verify you have all the files, in particular if the multi-assets game doesn't load all its files when launching.

Once you've gathered the files, you may want to run the new curation just to quickly test that you didn't miss any files. Be sure to clear your cache before testing!

Testing a GameZIP

Below are instructions for testing your own GameZIP after creating it, or testing someone else's GameZIP to verify that it works.

For setting Core up, follow the same instructions in Setting it Up.

Importing the GameZIP

  1. Open your modified copy of Core. You should see the same list of games you normally see in Infinity/Ultimate.
  2. Find the game corresponding to your GameZIP. You can search for id:TheUUID to find the right entry quickly. (Replace TheUUID with the game's UUID.)
  3. Select the game and click "Open Game Data Browser" on the right-hand side of the launcher.
  4. Click the "Import Data" button. Select your ZIP file and close the Game Data Browser.

Testing the GameZIP

  1. Clear your cache to ensure that cached files don't interfere with the test.
  2. Click "Play" to launch and test the game!