Vitalize Curation

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Revision as of 20:43, 2 November 2020 by Childishbeat (talk | contribs) (Recognizing Vitalize has been improved by adding the Network method and correcting the keyboard shortcut for the View Page Source method.)
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This guide will show you how to curate Vitalize using Flashpoint Core.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Recognizing Vitalize

Vitalize content files use the .ccn file extension. When entering a page with Vitalize content, there are two ways to find the location of the file: 1. Right-click the page and click "View Page Source" (or alternatively, use the keyboard shortcut Ctrl+U), then look for an object or embed tag with a link to the content file. 2. Right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then refresh the page. If a .ccn file appears, click on it in the list, and a link to the file will be available.

Notes

Before you begin, keep in mind some software titles may ask to update extensions. These are files with the file extension .mox. Some Vitalize titles may not work due to these extension updates not being saved.

Curation Steps

Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Vitalize and the Application Path should be FPSoftware\Basilisk-Portable\Basilisk-Portable.exe.

Wrapping It Up

When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations channel of the Flashpoint Discord, or #animations if it's an animation. Use the Vitalize emoji when submitting.