Technologies to Add
This is a list of web game technologies that we hope to support in the future. If you'd like to help us add one of these technologies to Flashpoint, please join the #plugin-chat channel in our Discord.
For plugins which have been successfully added to Flashpoint, see Technologies to Add/Added Technologies.
Please add new technologies in alphanumeric order.
Here are some places to find more technologies to add to Flashpoint:
- mozdev.org - Windows PluginDoc
- GitHub Gist - a list of almost 4000 plugins
- K-Meleon Extensions Central
- Windows95.com - Web Browser Plugins (backup here)
- Plug-in Plaza
- Inline Plug-ins* (archived version)
- Another list
- Plug-in Gallery & Demo Links (oyamada)
- Plug-in Gallery
- the Latest Web Browser Plug-ins ("Latest" being 2000)
*Because this website does not support TLS 1.2, it cannot be opened in modern browsers. It can still be opened in browsers such as Pale Moon.
This page lists two kinds of plugins: platforms, as well as other technologies such as alternate VRML viewers and compatibility assistants such as Pipelight.
- 1 Unsorted
- 2 Platforms
- 2.1 Adobe SVG Viewer
- 2.2 Atomic 3D / Neutron Viewer
- 2.3 Castle Game Engine Web Plugin
- 2.4 Chime
- 2.5 Converse3D
- 2.6 Google Native Client
- 2.7 Grail
- 2.8 HTML+TIME / XHTML+SMIL
- 2.9 igLoader
- 2.10 mPen Clicktoons
- 2.11 O3D
- 2.12 Opal Player Plugin
- 2.13 Panda3D Plugin
- 2.14 QuickTime VR
- 2.15 Scratch
- 2.16 Sense8 WorldUp
- 2.17 Tulip 3D
- 2.18 WildPockets
- 2.19 WildTangent Web Driver
- 2.20 XVR
- 3 Other technologies
Technologies to be researched and then given dedicated sections.
- SVG Viewer Installer (taken from Wayback Machine)
- Add-on support for ICC colors (taken from Wayback Machine)
The plugin does not load when it is not installed to the Program Files folder.
- The plugin in Basilisk loads, but some functions do not work.
- Works with Windows 98 to XP, but may require compatibility mode in newer Windows.
- Some of the .svg files that are in the Adobe examples can be easily opened in Inkscape without any distortion, but not in the browser.
- This plugin crashes in the Basilisk browser.
- When attempting to play animations at the Neutron Viewer, it asks to download files from the Atomic3D website, which no longer works.
The download in Downloads contains an example.
- Can't find C:\Program on PATH.
- Exception "Exception":
windres failed, cannot create Windows resource
No precompiled builds are available yet. As such, you may have to download any of the following files to compile the plugin:
- Lazarus (it may be best to download the version with the highest version number)
- Free Pascal (included with Lazarus, but linked to separately just in case)
- Castle Game Engine
- Installer and demos (Archived)
The installer page links to demos.
- Crashes a majority of the time. The Basilisk and Flashpoint cache must be cleared.
- .pdb files do not show in Netscape
- Something about a missing cab file?
- Slimjet 10, Used by oshaboy for testing
- GCC and Clang toolchains for Google Native Client (should be useful because some NaCl have been lost in binary form but still exist in source code form)
- "[6708:11872:0517/190417:ERROR:nacl_process_host.cc(215)] DuplicateHandle() failed" on Chromium 40
and .pexefiles get downloaded by the browser, but don't start. Slimjet 10 can't see the PNaCl compiler plugin when running through a proxy. (See chrome://components)(That was because the compiler was not in the user folder)
"TclError: Can't find a usable init.tcl in the following directories:" error when trying to run GrailSolved.
"An exception occurred during applet loading : exceptions.TypeError: compile, argument 1: expected string without null bytes, string found" error on all official Grail demo applets, except for Clocks, Play A Sound File, Demos Similar to Common Java Demos, Show Grail's Applet Exception Handling, Calendar and A Little Joke.Grail can't decrypt gzipped HTTP packets.
- "An error occurred in a callback function : audiodev.error : no audio device" error if trying to play a sound in Play A Sound File. It's possible the audio files don't exist where they originally existed.
Old versions of Python and Tcl/Tk are required. These may work:
HTML+TIME (Timed Interactive Multimedia Extensions) was a proposal by Microsoft for including animation and interactivity in HTML.
No independent download, added to Internet Explorer in IE 5.5 and removed in IE 9. X-UA-Compatible does not appear to work
- DLLs from Windows XP + Internet Explorer 6 are installable: mstime.dll for time2, datime.dll for time
- IE11 on Windows 10 with DLLs installed and registry entry seems to have issues with transparency.
- IE6 via Utilu on Windows 10 bolds some stuff weirdly.
- Ad demos are apparently older HTML+TIME syntax and only seem to run on IE5.5. Can datime.dll be unblocked on Win10 and syntax added to ensure its inclusion into the page? How large would a rewrite into XHTML+SMIL be?
Windows Registry Editor Version 5.00 [HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Internet Explorer\Default Behaviors] # C:\Program Files\Common Files\Microsoft Shared\VGX\vgx.dll "VML"="CLSID:10072CEC-8CC1-11D1-986E-00A0C955B42E" # C:\Windows\system32\datime.dll "TIME"="CLSID:476c391c-3e0d-11d2-b948-00c04fa32195" # C:\Windows\system32\mstime.dll "TIME2"="CLSID:17237A20-3ADB-48ec-B182-35291F115790" # C:\Windows\system32\lmrt.dll "ANIM"="CLSID:B1549E58-3894-11D2-BB7F-00A0C999C4C1" "DA"="CLSID:B1549E58-3894-11D2-BB7F-00A0C999C4C1"
- Installer (archived)
- Platypus (archived)
- Tennis Elbow 2006
- Webbed (archived)
- Bubble Blitz (archived)
- Official showcase (archived)
- Needed .pag files, which the Wayback Machine did not seem to have archived
A proposal by Google for a standard 3D API for the Web. WebGL supplanted it. Google eventually wrote a WebGL version of O3D, but conversion is not automatic and the Beach demo was not converted
There are no known found trustworthy downloads, although source code exists. https://www.zhaodll.co/n/20130417/158957.html has been tested and works, but the website is sketchy.
"We are terribly sorry but it appears your graphics card is not able to run o3d. We are working on a solution." Error seems to depend on the computer.O3D requests DirectX End-User Runtimes (June 2010) installed to run, because it requires the d3dx9_36.dll file, which is not included with Windows.
Product info page (archived)
Appears to be for interactives. Potentially doesn't support Vista.
- Open directory
- Pac-Bat (tested and working on 2019-07-21)
- Dice in a Stone Box
- A3P - Acquire, Attack, Asplode, Pwn! (tries to install Python and crashes)
- There is a huge number of runtime components that are downloaded and installed on demand. They are listed here, and are available from this open directory. (backed up at Flashfreeze (request login))
- Panorama of Lake Louise Boathouse nr1
- Cabinets & Pods
- Rewind example
- Babylon 5 example (archived)
- Another Babylon 5 example (archived)
- Yet another Babylon 5 example (archived)
- Uses the Windows system directory and is not portable.
- The latest version available on apple.com requires Visual C++ 2005 Redistributable Service Pack 1 MFC.
- Both Apple Application Support and QuickTime are required. Registry entries point to their locations.
- Registry files: apple.reg, quicktime.reg
- Not all data in quicktime.reg is likely needed.
- In Flashpoint, Basilisk is currently configured to disable QuickTime by default to avoid conflicts.
- Some of the npqtplugin.dll files may interfere with other video/audio plugins or built-in behavior. It may make sense to have the QuickTime plugin available only when viewing a QuickTime curation. Basilisk's built-in MIME type configuration dialog can also be used to choose what plugins are used for different types of content.
An online block-based virtual language, currently based upon Blockly, then previously Flash, and before that, Java (Squeak 2.8 for the offline editor). While it is possible to curate Scratch games in Flashpoint using converters and packagers, they are not in their original form.
- 1.4 Offline Editor: Windows, Mac, Linux
- 2.0 Offline Editor: Windows, Mac
- 3 Offline Editor: Windows, Mac
- Scratch 2 and 3 do not have Linux versions. However, it may be possible to run their respective Windows versions in Wine or use a web version.
- Terasoft website
- Sense 8 website (archived)
- https://discord.com/channels/432708847304704010/516027726851735632/785218816711983104 Files from the Wayback Machine]
multiasset .wup files not working
It's unclear whether these two links reference the same plugin or two different plugins with Tulip in the name.
- Exstream: 3D does not play unless the proper codec is available for the (usually? always?) .asf file. The codec in use appears to be 0x75 VoxWare Metasound. The downloads available for this codec do not appear to work directly. ffmpeg can process it but it sounds terrible. MPlayer, when given its binary codecs and the -ac voxware option, sounds excellent. However, the binary requires a file to be present in SysWOW64. We may need to reencode the .asf files via MPlayer (and then ffmpeg if MPlayer cannot output an .asf file).
- Pages typically launch wthost.exe, which itself uses an ActiveX plugin
- When producing a combined webdriver+Java config, be sure to only have one classpath entry.
- FlashpointProxy.dll needs to be attached to wthost.exe. (it's currently attached to webdriver.dll)
- A newer version, recommended by WildTangent Discord, doesn't seem to support WinInet.
- Most games will need MS Java.
- Antiviruses hate anything WildTangent related.
- Introduction to the XVR technology: the basic framework
- The Tower
- Franco Tecchia's personal projects page
- Franco Tecchia's public projects page
This sample, linked from personal projects, reportedly has Flash <-> XVR interaction. This might not be supportable in Flashpoint unless Flash can be added to Flashpoint Secure Player or an NPAPI version of XVR is found.
A browser plugin that allows Windows-only NPAPI plugins to run on Linux.
See Linux Support/Outdated Packages#Pipelight for more information.