Tcl Curation: Difference between revisions

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This guide will show you how to curate Tcl using Flashpoint Core.
This guide will show you how to curate Tcl using Flashpoint.


== Before You Start ==
== Before You Start ==
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through.
This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through.


==Recognizing Vitalize==
==Recognizing Tcl==
Tcl content files use the .tcl file extension. Before entering a page with Tcl content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If a .tcl file or any other files used by the program appear, click on them in the list, and links to the file will be available. This can only be done one at a time.
Tcl content files use the .tcl file extension. Before entering a page with Tcl content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If a .tcl file or any other files used by the program appear, click on them in the list, and links to the file will be available. This can only be done one at a time.


==Curation Steps==
==Curation Steps==
Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>Tcl</code> and the Application Path should be <code>FPSoftware\Basilisk-Portable\Basilisk-Portable.exe</code>.
Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>Tcl</code> and the Application Path should be <code>FPSoftware\fpnavigator-portable\FPNavigator.exe</code>.


Link to the URL of the page where it's located. It can be a simple URL like <code>https://www.hwaci.com</code>, or it can link to the <code>.htm</code> or <code>.html</code> file for the page, for example <code>https://www.hwaci.com/sw/tk/lbfpi.html</code>.
Link to the URL of the page where it's located. It can be a simple URL like <code>https://www.hwaci.com</code>, or it can link to the <code>.htm</code> or <code>.html</code> file for the page, for example <code>https://www.hwaci.com/sw/tk/lbfpi.html</code>.


==Wrapping It Up==
==Wrapping It Up==
When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations channel of the Flashpoint Discord, or #animation-curations if it's an animation. Use the Tcl emoji when submitting.
{{:Wrapping It Up}}
<noinclude>
[[Category:Curation Guides]]
</noinclude>

Latest revision as of 04:05, 16 July 2023

This guide will show you how to curate Tcl using Flashpoint.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Recognizing Tcl

Tcl content files use the .tcl file extension. Before entering a page with Tcl content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If a .tcl file or any other files used by the program appear, click on them in the list, and links to the file will be available. This can only be done one at a time.

Curation Steps

Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Tcl and the Application Path should be FPSoftware\fpnavigator-portable\FPNavigator.exe.

Link to the URL of the page where it's located. It can be a simple URL like https://www.hwaci.com, or it can link to the .htm or .html file for the page, for example https://www.hwaci.com/sw/tk/lbfpi.html.

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.