Shockwave Xtras: Difference between revisions

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(Updated for Flashpoint 6.1)
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'''Notes'''
'''Notes'''
*beatnik.x32 requires additional resource files, which have been added to "download\BeatnikInc\BeatnikXtra" in the Xtras folder.
*beatnik.x32 requires additional resource files, which were added to "download\BeatnikInc\BeatnikXtra" in the Xtras folder.
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games
*Shockwave 3D Asset.x32 was hacked to fix the Shockwave 3D Bad Driver List Bug. See this page for more info: https://gaming.stackexchange.com/questions/339173/how-can-i-play-dcr-shockwave-games
*ValidateKeyXtra.x32 was hacked to activate locked features in certain Shockwave games.
*ValidateKeyXtra.x32 was hacked to activate locked features in certain Shockwave games.

Revision as of 12:15, 29 May 2019

This is a list of all of the Shockwave Xtras included in Flashpoint. Each Projector version has its own set of Xtras, listed below.


Projector 8.5.1:

  • beatnik.x32
  • DireCtrl.x32
  • DmPack1.x32
  • DmXtremePack.x32
  • Groove.x32
  • LeechProtectionRemovalHelp.x32
  • MagicRes120.x32
  • Shockwave 3D Asset.x32 (hacked)
  • ValidateKeyXtra.x32 (hacked)


Projector 10.1.1:

  • DMChangeres.x32
  • Havok.x32
  • LeechProtectionRemovalHelp.x32
  • MagicRes120.x32
  • MoveCursor.x32
  • Shockwave 3D Asset.x32 (hacked)
  • skyxtra1.x32


Projector 11.0.3:

  • Havok.x32
  • LeechProtectionRemovalHelp.x32
  • Shockwave 3D Asset.x32 (hacked)


Projector 11.5.9:

  • baMoveCursor.x32
  • Havok.x32
  • LeechProtectionRemovalHelp.x32
  • Shockwave 3D Asset.x32 (hacked)


Projector 12:

  • LeechProtectionRemovalHelp.x32
  • Shockwave 3D Asset.x32 (hacked)


Notes