Pulse Curation

From Flashpoint Datahub
Revision as of 06:00, 2 December 2020 by Childishbeat (talk | contribs) (The official Pulse curation tutorial has been created.)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.

This guide will show you how to curate Pulse using Flashpoint Core.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Recognizing Pulse

Pulse content files use the .pwc and .pws file extensions. Before entering a page with Pulse content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If any .pwc or .pws files or any other files used by the program appear, click on them in the list, and links to the file will be available. This can only be done one at a time. If one of the files is a .pwc file and is very small in size, it is a key file. This file is required for the curation to work.

Curation Steps

Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Pulse and the Application Path should be FPSoftware\FlashpointSecurePlayer.exe.

Link to the URL of the page where it's located. It must be that URL, and its HTML page must be included, for example http://www.muppetworld.com/cyberama/muppettoons/fozzie.html. Wrap the URL in a launch command like this: -n "ActiveX\Pulse" -sv "http://www.muppetworld.com/cyberama/muppettoons/fozzie.html".

Wrapping It Up

When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations channel of the Flashpoint Discord, or #animation-curations if it's an animation. Use the Pulse emoji when submitting.