LiveMath Curation: Difference between revisions

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==Recognizing LiveMath Plugin==
==Recognizing LiveMath Plugin==
LiveMath Plugin content files use the .thp file extension. Before entering a page with LiveMath Plugin content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If a .thp file or any other files used by the program appear, click on them in the list, and links to the files will be available. This can only be done one at a time.
LiveMath Plugin content files use the .thp file extension. Before entering a page with LiveMath Plugin content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If a .thp file or any other files used by the program appear, click on them in the list, and links to the files will be available. This can only be done one at a time.
Most sites using the plugin will mention it in name at some point


==Curation Steps==
==Curation Steps==
Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>LiveMath</code> and the Application Path should be <code>FPSoftware\Basilisk-Portable\Basilisk-Portable.exe</code>.
Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>LiveMath</code> and the Application Path should be <code>FPSoftware\Basilisk-Portable\Basilisk-Portable.exe</code>.


Link to the URL of the page where it's located. It can be a simple URL like <code>https://www.hwaci.com</code>, or it can link to the <code>.htm</code> or <code>.html</code> file for the page, for example <code>https://www.hwaci.com/sw/tk/lbfpi.html</code>.
Link to the URL of the page where it is located. It can be a simple URL like <code>https://www.hwaci.com</code>, or it can link to the <code>.htm</code> or <code>.html</code> file for the page, for example <code>https://www.hwaci.com/sw/tk/lbfpi.html</code>.
 
Using MAD4DP makes the curation process extremely easy.


==Wrapping It Up==
==Wrapping It Up==

Revision as of 23:04, 14 July 2021

This guide will show you how to curate LiveMath Plugin using Flashpoint Core.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Recognizing LiveMath Plugin

LiveMath Plugin content files use the .thp file extension. Before entering a page with LiveMath Plugin content, right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then enter the page. If a .thp file or any other files used by the program appear, click on them in the list, and links to the files will be available. This can only be done one at a time.

Most sites using the plugin will mention it in name at some point

Curation Steps

Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be LiveMath and the Application Path should be FPSoftware\Basilisk-Portable\Basilisk-Portable.exe.

Link to the URL of the page where it is located. It can be a simple URL like https://www.hwaci.com, or it can link to the .htm or .html file for the page, for example https://www.hwaci.com/sw/tk/lbfpi.html.

Using MAD4DP makes the curation process extremely easy.

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.