Difference between revisions of "Linux Support"

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Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support.
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Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at #flashpoint-mac-linux-help.
  
= Release =
+
As it stands, the Docker version of Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser.
A release is planned alongside 7.0. Testing would be highly appreciated.
+
If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:
 +
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.
 +
* Run the Windows version of Flashpoint with [[#Wine|Wine]]. This works well on some computers, but does not work consistently.
  
These are experimental Linux packages, slightly ahead of the last build below. If an install method is missing for your distro or you have any feedback, please visit the Discord server and join #launcher-chat.
+
Otherwise, download the [https://drive.google.com/file/d/1zgBrmyiMpSfW9xsZ9A4ejvR0lktWlTRR/view?usp=sharing latest Docker Flashpoint package] and [[#Manual Installation|install it]].
  
* '''flashpoint-bin.deb''' amd64 (Ubuntu / Debian) - http://bluepload.unstable.life/flashpoint-bin.deb
+
== Manual Installation ==
* PPA Repository - In Consideration.
 
* '''flashpoint-bin''' AUR (ArchLinux) - https://aur.archlinux.org/packages/flashpoint-bin/
 
  
You must install the '''Flashpoint Infinity - Linux''' upgrade package from the Launcher home screen.
+
=== Dependencies ===
Future Infinity upgrades will be distributed through these packages - You will be prompted on the home screen, never forced.
+
First, install Flashpoint's dependencies.
 +
{| class="wikitable"
 +
!colspan="9"|Dependency package names on various distros
 +
|-
 +
!Library/command name
 +
!Docker
 +
!PulseAudio<span style="color:#0000ff">*</span>
 +
!X11<span style="color:#0000ff">**</span>
 +
!XHost
 +
!NSS
 +
!PHP
 +
!bash
 +
|-
 +
!Debian-like<span style="color:#0000ff"><small><sup>a</sup></small></span>
 +
|(see [https://docs.docker.com/engine/install/debian/ this page])
 +
|pulseaudio
 +
|xserver-xorg-core
 +
|x11-xserver-utils
 +
|libnss3
 +
|php
 +
|bash
 +
|-
 +
!Ubuntu-like<span style="color:#0000ff"><small><sup>b</sup></small></span>
 +
|(see [https://docs.docker.com/engine/install/ubuntu/ this page])
 +
|pulseaudio
 +
|xserver-xorg-core
 +
|x11-xserver-utils
 +
|libnss3
 +
|php
 +
|bash
 +
|-
 +
!Fedora-like
 +
|(see [https://docs.docker.com/engine/install/fedora/ this page])
 +
|pulseaudio
 +
|xorg-x11-server-Xorg
 +
|xhost
 +
|nss
 +
|php
 +
|bash
 +
|-
 +
!Arch-like<span style="color:#0000ff"><small><sup>c</sup></small></span>
 +
|docker
 +
|pulseaudio
 +
|xorg-server
 +
|xorg-xhost
 +
|nss
 +
|php
 +
|bash
 +
|}
 +
<small><span style="color:#0000ff">a</span> : E.g. ChromeOS Terminal, MX Linux | <span style="color:#0000ff">b</span> : E.g. Linux Mint, Pop!_OS, Zorin OS | <span style="color:#0000ff">c</span> : E.g. Manjaro, SteamOS >=3.0</small>
  
== Installation procedure ==
+
'''Note:''' Chances are that Docker and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.
This procedure is valid as of February 10th, 2020.
 
  
When installing <code>flashpoint-bin.deb</code>, the Launcher may not get the Linux upgrade package due to:
+
<span style="color:#0000ff">*</span> : PipeWire can also be used in place of PulseAudio by installing the <code>pipewire-pulse</code> package on Ubuntu-like and Arch-like distros, or <code>pipewire-pulseaudio</code> on Fedora-like distros. For Debian-like distros, see [https://wiki.debian.org/PipeWire#Using_as_a_substitute_for_PulseAudio.2FJACK.2FALSA this link].
  
* Server protocol error (using HTTPS instead of HTTP). This is a temporary problem that will be fixed in the future.
+
<span style="color:#0000ff">**</span> : X11 can also be used within Wayland by installing the <code>xwayland</code> package on Debian-like and Ubuntu-like distros, <code>xorg-x11-server-Xwayland</code> on Fedora-like distros, or <code>xorg-xwayland</code> on Arch-like distros.
* Invalid Flashpoint folder (the Launcher should ask for it when accepting the upgrade on the first run). It may happen the Launcher does not do that.
 
  
In order to have a valid Flashpoint folder, please follow this procedure:
 
# In any part of the disk, create an empty folder. In this guide, <code>fpbase</code> will be used. This will become the Flashpoint folder.
 
# Inside <code>fpbase</code>, create the folder <code>Data</code>.
 
# Inside <code>Data</code>, create the folder <code>Platforms</code>.
 
# In the Launcher configuration, set the Flashpoint folder to <code>fpbase</code>. The box color should now be green. Upgrades may now be downloaded.
 
  
If the Linux upgrades download fails (by either getting stuck at an ellipsis or giving an SSL error), please follow this procedure:
+
To install them, use your distro's package manager:
# Go to <code>/opt/flashpoint</code> and open the file <code>upgrade.json</code> with a text editor.
+
{|class="wikitable"
# Under the <code>sources</code> key, there will be a URL starting with <code>https://bluepload.unstable.life</code>. Change the <code>https</code> part to <code>http</code>, then save the file.
+
!Distro
# If the Launcher is open, close it and reopen it. The download should now be possible.
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!Package manager install command
 +
|-
 +
!Debian-like
 +
|<code>sudo apt-get install {PACKAGE}</code>
 +
|-
 +
!Ubuntu-like
 +
|<code>sudo apt-get install {PACKAGE}</code>
 +
|-
 +
!Fedora-like
 +
|<code>sudo dnf install {PACKAGE}</code>
 +
|-
 +
!Fedora-like (old)
 +
|<code>sudo yum install {PACKAGE}</code>
 +
|-
 +
!Arch-like
 +
|<code>sudo pacman -S {PACKAGE}</code>
 +
|}
  
This problem may also happen with the Other technologies and Screenshot upgrades. For those cases, follow this procedure:
+
=== Pre-Installation ===
# Ensure the Linux upgrade package has been installed. (There would be two download options at the main screen instead of one).
+
Before you start, you need to [https://docs.docker.com/engine/install/linux-postinstall/#manage-docker-as-a-non-root-user configure Docker to be managed by a non-root user]. Once finished, you may have to reboot your computer if the permissions aren't applied properly when trying to run Docker commands as a non-root user.
# Go to <code>fpbase/Data</code> (where <code>fpbase</code> is the Flashpoint folder set in the Launcher configuration) and open the file <code>upgrade.json</code>
 
# Change all instances of <code>https</code> to <code>http</code> (there should be two).
 
# If the Launcher is open, close and reopen it. The download should now be possible.
 
  
= Latest Package =
+
If you don't want to add your user to the <code>docker</code> group as above (e.g., for security: doing this allows all programs on your computer to have unrestricted administrator access to everything at all times) then there is an alternative, it just takes a bit more work.
'''Download''': https://bluepload.unstable.life/flashpoint81infinitylinux.7z
 
* This is the latest experimental package of Flashpoint Infinity for Linux, created on July 4, 2020. Currently everything is going through Wine.
 
  
'''Installation instructions''':
+
==== Optional: Configuring non-root Flashpoint ====
# Download and extract the .7z file.
 
# Install PHP and the 32-bit version of Wine if you do not have them. See [[#Wine|Wine installation instructions]] below.
 
# Change to the Launcher folder and run the flashpoint-launcher binary
 
  
''Previous link''
+
Start by creating a wrapper script for <code>docker</code> that will automatically use <code>sudo</code> when you are not invoking Docker as root. Name it <code>docker</code>, make it executable and place it on your <code>$PATH</code>:
# Still needed if you want to make some of the platforms native
 
https://drive.google.com/file/d/1eai0nFWe0XNc8WbsIg-koOzLc7jk_b_k/view?usp=sharing
 
  
'''Changelog''':
+
<pre>
 +
#!/usr/bin/env bash
 +
export PATH="${PATH/$(dirname "$0"):/}"
 +
askpass=()
 +
if [[ -n "${SUDO_ASKPASS:-}" ]]; then
 +
    askpass+=("-A")
 +
fi
 +
if [[ "$OSTYPE" != darwin* ]] && [[ "$EUID" != 0 ]]; then
 +
    exec sudo "${askpass[@]}" -E -- "$0" "$@"
 +
fi
 +
exec docker "$@"
 +
</pre>
  
July 4:
+
Then you need to create an askpass script for <code>sudo</code>. Create a script that will print your sudo password to stdout. For example, my script retrieves my password from my password manager, <code>pass</code>, which will force authentication through a graphical dialog before retrieving the password. Technically you could just hardcode your password in the script, but this would sort of defeat the point of trying to be more secure in the first place.
* Updated to Flashpoint 8.1 Infinity
 
* Updated to Flashpoint Launcher 9.0.2
 
  
September 28:
+
Now, you can simply export the <code>SUDO_ASKPASS</code> environment variable to the path of your askpass script (make sure it is executable), make sure that your <code>docker</code> wrapper is on <code>$PATH</code>, and invoke <code>./flashpoint</code> as normal once you get to that step below.
* Updated to Flashpoint 6.3
 
* Bundled WIP Launcher with better Multi-Platform Support
 
** Proper linux argument escaping (Supersonic RC works now, yay!)
 
** SPR games automatically use port 22500 (Hacky, may be removed later)
 
** Wine will always (and only) be used for running .exe files (even if use Wine is turned off in Config)
 
** .bat files will always run their .sh equivalents (even if use Wine is turned on in Config)
 
** Windows execs are mapped to native execs (if existing), so Windows game XMLs should work out the box. (See execs.json)
 
** Can mark a platform as 'native' in Config, will force native execs to be used instead of Windows execs even if use Wine is turned on.
 
*** If no native execs are available (like Shockwave) then it will fallback to running the Windows exec with Wine.
 
* Added native Basilisk support files
 
* Updated SPR files
 
* Updated router.php
 
  
September 18:
+
==== Nvidia GPUs ====
* Added new SPR version (see update-spr.sh) and Shockwave XMLs
+
If you have an Nvidia GPU and use a distro that isn't Arch-like, you will need to add Nvidia's repository and install the <code>nvidia-docker2</code> package. Follow the "Setting up NVIDIA Container Toolkit" instructions under the heading corresponding to your distro [https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/install-guide.html#docker here].
* Added interim Launcher hack to make Shockwave games that use SPR work properly
 
* Made the save manager scripts use a valid interpreter (/bin/sh)
 
** TODO: they still need further work/testing
 
  
July 21 and prior:
+
If you use an Arch-like distro, install either [https://aur.archlinux.org/packages/nvidia-container-toolkit <code>nvidia-container-toolkit</code>] or [https://aur.archlinux.org/packages/nvidia-docker <code>nvidia-docker</code>] from the AUR if you did or didn't already install Docker respectively.
* Configure Flash games to run using the Windows player, flashplayer_32_sa.exe
 
** The Linux flash player suffers from too many graphical glitches
 
** Requires Wine to be installed and enabled to play
 
* Updated JDK to version 8u212
 
** startJava.sh instructions and script updated
 
** Made startJava.sh executable
 
* Added support for Authorware Platform
 
* Adds Linux versions of the Save Manager scripts
 
* Adds a "Flashpoint" shortcut (replacing the Windows version)
 
* Adds Flashpoint 6.2 games
 
* Removed the game logos, as in Flashpoint Infinity 6.2 for Windows
 
* Removed the Wineprefix because it was not used
 
  
'''To-Do List'''
+
In both cases, you may have to restart the Docker service or reboot your computer to apply the toolkit.
* Test Unity 2.x and 3.x games
 
* Fix startUnity.sh, since it modifies K-Meleon's config, which is no longer necessary
 
* AMF support for games like Neon Rider for the community levels
 
  
= Technologies =
+
=== Installation ===
 +
Download the [https://drive.google.com/file/d/1zgBrmyiMpSfW9xsZ9A4ejvR0lktWlTRR/view?usp=sharing latest Docker Flashpoint package] if you haven't already and extract it somewhere.
  
Currently, only Flashpoint Infinity is available for Linux. Like its Windows counterpart, it uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the Flashpoint Redirector is used. On Windows, the HTTP ''system proxy'' is set to <code>localhost:8888</code>, and the ''Redirector'' forwards traffic to port 22500 if it originates from one of Flashpoint's applications. On Linux, each application is simply told to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code>.
+
Go to the place where you extracted it, and pull the docker images by running <code>./pull.sh</code>. They'll take ~3.5 GB.
 +
 
 +
Finally, run the <code>./flashpoint</code> executable script to start the launcher.
 +
 
 +
 
 +
Config files can be found in <code>./LinuxConf/</code> and <code>./FPSoftware/FSPConfigs/</code>.
 +
 
 +
Save data is stored in <code>./SaveData</code>. Java save data isn't persistent, because there's no standardized location for it.
 +
 
 +
== Troubleshooting ==
 +
 
 +
=== proxy.sh: "Permission denied" error ===
 +
 
 +
Depending on your system's permissions, the <code>proxy.sh</code> script may throw a "permission denied" error in the launcher logs when launching a game, causing it to fail to start. To fix this, follow these steps:
 +
# Close the Flashpoint launcher.
 +
# Open <code>./LinuxConf/proxy.sh</code> in a text editor.
 +
# Change <code>/var/lock/flashpoint-networking.lock</code> to <code>/tmp/flashpoint-networking.lock</code> and save the file.
 +
# Relaunch Flashpoint.
 +
 
 +
=== cgroup subsystem devices not found: unknown ===
 +
 
 +
This error occurs most frequently on Pop!_OS 22.04, due to an outdated version of the Nvidia container runtime being packaged in the default repositories. If this applies to you, follow these steps:
 +
# Close the Flashpoint launcher and stop the Docker service.
 +
# Remove your current <code>nvidia-docker2</code> package, then remove its dependencies and configuration files by typing <code>sudo apt-get autoremove --purge</code> in the terminal.
 +
# Create a text file in <code>/etc/apt/preferences.d</code> with the following contents:
 +
Package: *
 +
Pin: origin nvidia.github.io
 +
Pin-Priority: 1002
 +
Then save the file, update the package index using <code>sudo apt-get update</code>, reinstall the package, start the Docker service again, and relaunch Flashpoint.
 +
== Technologies ==
 +
 
 +
Flashpoint Infinity, like its Windows counterpart, uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the [https://github.com/FlashpointProject/FlashpointProxy Flashpoint Proxy library] is used. On Linux, each application is simply told via environment variables to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code> in the docker container.
  
 
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.
 
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.
  
== Supported Platforms ==
+
=== Supported Platforms ===
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then either turn off use Wine, or tick it as a 'Native Platform' on the Config page.
+
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then tick it as a 'Native Platform' on the Config page.
 
* Shockwave: Supported through Wine.
 
* Shockwave: Supported through Wine.
* HTML5: Supported natively through the Basilisk browser. To update Basilisk, download it from [http://us.basilisk-browser.org/release/basilisk-latest.linux64.tar.bz2 here] and extract it such that the executable is located at <code>FPSoftware/Basilisk-Portable/linux/basilisk</code>. By default, Basilisk will store its configuration in the location defined by <code>XDG_CONFIG_DIR</code>, so Flashpoint uses a shell script to set the configuration location. A pre-configured copy of Basilisk, along with the shell script, is packaged and also available [https://drive.google.com/file/d/1Y5Mgm9dCa4gCc6UF5WFPqQruzsO81xhf/view?usp=sharing here]. This [https://cdn.discordapp.com/attachments/516027726851735632/612891261665411073/BasiliskSetup.txt text file] describes Basilisk's configuration.
+
* HTML5: Supported natively through the Basilisk browser.
* Java Applets: Supported natively using the JDK.
+
* Java Applets: Supported natively using the Oracle JDK.
* Unity Web Player: Supported through Wine. Unity 2.x and 3.x games may not work; this needs further testing.
+
* Unity Web Player: Supported through Pipelight.
* PopCap Plugin: Supported through Wine.
 
* Authorware Web Player: Supported through Wine.
 
* GoBit Plugin: Supported through Wine.
 
 
 
== Unsupported Platforms ==
 
* Silverlight: In the past, [http://www.webupd8.org/2013/08/pipelight-use-silverlight-in-your-linux.html Pipelight] allowed Linux users to use Silverlight, but the repository is no longer available for most Linux distros. [https://www.maketecheasier.com/install-and-run-silverlight-in-linux/ Moonlight] was another option, but is also no longer available. Attempts to use Silverlight in K-Meleon using Wine have failed.
 
* 3DVIA Player: A previous tester received this error, which crashed K-Meleon: <code>Error: Access was denied while trying to open files in your profile directory</code>. We need another tester to help us narrow this down.
 
* 3D Groove GX: When the http_proxy variable is set, Groove Player downloads but fails to load the file. Maybe the registry method described [https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3F here] would work better, but this needs to be tested. Two of our testers received the following set of errors: [https://media.discordapp.net/attachments/496132309498724391/577330595609444352/unknown.png 1] [https://media.discordapp.net/attachments/496132309498724391/577330680678055948/unknown.png 2] [https://media.discordapp.net/attachments/496132309498724391/577330740396556309/unknown.png 3]
 
* ActiveX: The most promising method so far was to install Internet Explorer 8 and each ActiveX plugin into the Wine prefix, but this needs considerable work.
 
  
== Launcher Issues ==
+
<noinclude>[[Category:Technologies]]</noinclude>
A lot of work has been done to allow Flashpoint Launcher to support Linux, but there's a lot of room for improvement. This [https://trello.com/c/iriUET1L/51-path-rewriting-rules-for-multi-platform-support Trello post] outlines some potential improvements.
 
  
== Wine ==
+
== Using the standalone projector ==
Most games rely on technology only available on Windows. A lot of these however can be run through Wine. If there is no native executable, or you have the Native Platform option unticked for the game's platform then the launcher will run it through Wine.
 
  
You may choose to use the native versions, in which case tick the platform under Native Platforms in Config.
+
If you would like to run your own <code>.swf</code> file that is not packaged for Flashpoint, you can use the built-in Flash projector that is shipped with Flashpoint. Locate the Windows executable <code>FPSoftware/Flash/flashplayer_32_sa.exe</code> in the Flashpoint distribution you installed, and execute it with <code>wine</code> (you will have to install it separately, since Flashpoint on Linux invokes Wine through Docker). Make sure you have a 32-bit Wine installation. Pass the <code>.swf</code> file as a second argument to <code>wine</code>, after the <code>.exe</code>.
  
If you wish to play games that rely on Wine, be sure to install the 32-bit version of Wine. There are links below to distro specific install guides:
+
It's probably possible to use the native projector through the Docker setup, to avoid two separate Wine installations, but I haven't worked out how to do that quite yet.
  
* Ubuntu - https://wiki.winehq.org/Ubuntu
+
Obviously, this only works for games that are using the Flash technology, and are single-file and not site-locked. Flashpoint exists because many games are not like this, and require extra work.
* Debian - https://wiki.debian.org/Wine#Installation_on_Debian_Jessie_and_newer
 
* Arch Linux - https://wiki.archlinux.org/index.php/Wine#Installation
 
  
== Next Version ==
+
As an alternative to the standalone projector bundled with Flashpoint, you can use the Linux native projector, which can be downloaded from a previous version of the Adobe website [https://web.archive.org/web/20220331041116/https://www.adobe.com/support/flashplayer/debug_downloads.html here].
WIP Changelog:
 
* New Launcher features from Master
 
** Splash Screen while loading (no half loaded XMLs when browsing anymore)
 
** Search Overhaul
 
** Background Services in Developer (Restart/stop/start the Router on the fly)
 
* Non-Flash technologies provided via an upgrade package.
 
* Removed 'Use Wine' option, effectively enabled by default, use 'Native Platforms' to use native execs instead.
 
* Partial ActiveX support, requires heavy testing. '''ThwartPoker, Butterfly Escape, Big City Adventure, Astro Avengers 2 and HamsterBall''' do not work yet.
 
* Updated startJava.sh to support multiple command-line parameters: replace <code>"$1"</code> with <code>"$@"</code> on line 8
 

Latest revision as of 20:00, 20 May 2023

Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at #flashpoint-mac-linux-help.

As it stands, the Docker version of Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java. The exceptions are content that uses the Chromium browser, and Shockwave content that plays in-browser. If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:

  • Download the Windows version of Flashpoint and run it in a Windows virtual machine. This is the recommended non-native option.
  • Run the Windows version of Flashpoint with Wine. This works well on some computers, but does not work consistently.

Otherwise, download the latest Docker Flashpoint package and install it.

Manual Installation

Dependencies

First, install Flashpoint's dependencies.

Dependency package names on various distros
Library/command name Docker PulseAudio* X11** XHost NSS PHP bash
Debian-likea (see this page) pulseaudio xserver-xorg-core x11-xserver-utils libnss3 php bash
Ubuntu-likeb (see this page) pulseaudio xserver-xorg-core x11-xserver-utils libnss3 php bash
Fedora-like (see this page) pulseaudio xorg-x11-server-Xorg xhost nss php bash
Arch-likec docker pulseaudio xorg-server xorg-xhost nss php bash

a : E.g. ChromeOS Terminal, MX Linux | b : E.g. Linux Mint, Pop!_OS, Zorin OS | c : E.g. Manjaro, SteamOS >=3.0

Note: Chances are that Docker and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.

* : PipeWire can also be used in place of PulseAudio by installing the pipewire-pulse package on Ubuntu-like and Arch-like distros, or pipewire-pulseaudio on Fedora-like distros. For Debian-like distros, see this link.

** : X11 can also be used within Wayland by installing the xwayland package on Debian-like and Ubuntu-like distros, xorg-x11-server-Xwayland on Fedora-like distros, or xorg-xwayland on Arch-like distros.


To install them, use your distro's package manager:

Distro Package manager install command
Debian-like sudo apt-get install {PACKAGE}
Ubuntu-like sudo apt-get install {PACKAGE}
Fedora-like sudo dnf install {PACKAGE}
Fedora-like (old) sudo yum install {PACKAGE}
Arch-like sudo pacman -S {PACKAGE}

Pre-Installation

Before you start, you need to configure Docker to be managed by a non-root user. Once finished, you may have to reboot your computer if the permissions aren't applied properly when trying to run Docker commands as a non-root user.

If you don't want to add your user to the docker group as above (e.g., for security: doing this allows all programs on your computer to have unrestricted administrator access to everything at all times) then there is an alternative, it just takes a bit more work.

Optional: Configuring non-root Flashpoint

Start by creating a wrapper script for docker that will automatically use sudo when you are not invoking Docker as root. Name it docker, make it executable and place it on your $PATH:

#!/usr/bin/env bash
export PATH="${PATH/$(dirname "$0"):/}"
askpass=()
if [[ -n "${SUDO_ASKPASS:-}" ]]; then
    askpass+=("-A")
fi
if [[ "$OSTYPE" != darwin* ]] && [[ "$EUID" != 0 ]]; then
    exec sudo "${askpass[@]}" -E -- "$0" "$@"
fi
exec docker "$@"

Then you need to create an askpass script for sudo. Create a script that will print your sudo password to stdout. For example, my script retrieves my password from my password manager, pass, which will force authentication through a graphical dialog before retrieving the password. Technically you could just hardcode your password in the script, but this would sort of defeat the point of trying to be more secure in the first place.

Now, you can simply export the SUDO_ASKPASS environment variable to the path of your askpass script (make sure it is executable), make sure that your docker wrapper is on $PATH, and invoke ./flashpoint as normal once you get to that step below.

Nvidia GPUs

If you have an Nvidia GPU and use a distro that isn't Arch-like, you will need to add Nvidia's repository and install the nvidia-docker2 package. Follow the "Setting up NVIDIA Container Toolkit" instructions under the heading corresponding to your distro here.

If you use an Arch-like distro, install either nvidia-container-toolkit or nvidia-docker from the AUR if you did or didn't already install Docker respectively.

In both cases, you may have to restart the Docker service or reboot your computer to apply the toolkit.

Installation

Download the latest Docker Flashpoint package if you haven't already and extract it somewhere.

Go to the place where you extracted it, and pull the docker images by running ./pull.sh. They'll take ~3.5 GB.

Finally, run the ./flashpoint executable script to start the launcher.


Config files can be found in ./LinuxConf/ and ./FPSoftware/FSPConfigs/.

Save data is stored in ./SaveData. Java save data isn't persistent, because there's no standardized location for it.

Troubleshooting

proxy.sh: "Permission denied" error

Depending on your system's permissions, the proxy.sh script may throw a "permission denied" error in the launcher logs when launching a game, causing it to fail to start. To fix this, follow these steps:

  1. Close the Flashpoint launcher.
  2. Open ./LinuxConf/proxy.sh in a text editor.
  3. Change /var/lock/flashpoint-networking.lock to /tmp/flashpoint-networking.lock and save the file.
  4. Relaunch Flashpoint.

cgroup subsystem devices not found: unknown

This error occurs most frequently on Pop!_OS 22.04, due to an outdated version of the Nvidia container runtime being packaged in the default repositories. If this applies to you, follow these steps:

  1. Close the Flashpoint launcher and stop the Docker service.
  2. Remove your current nvidia-docker2 package, then remove its dependencies and configuration files by typing sudo apt-get autoremove --purge in the terminal.
  3. Create a text file in /etc/apt/preferences.d with the following contents:
Package: *
Pin: origin nvidia.github.io
Pin-Priority: 1002

Then save the file, update the package index using sudo apt-get update, reinstall the package, start the Docker service again, and relaunch Flashpoint.

Technologies

Flashpoint Infinity, like its Windows counterpart, uses router.php as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the Flashpoint Proxy library is used. On Linux, each application is simply told via environment variables to use localhost:22500 as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the http_proxy environment variable to http://localhost:22500/ in the docker container.

The Flashpoint FAQ contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.

Supported Platforms

  • Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then tick it as a 'Native Platform' on the Config page.
  • Shockwave: Supported through Wine.
  • HTML5: Supported natively through the Basilisk browser.
  • Java Applets: Supported natively using the Oracle JDK.
  • Unity Web Player: Supported through Pipelight.

Using the standalone projector

If you would like to run your own .swf file that is not packaged for Flashpoint, you can use the built-in Flash projector that is shipped with Flashpoint. Locate the Windows executable FPSoftware/Flash/flashplayer_32_sa.exe in the Flashpoint distribution you installed, and execute it with wine (you will have to install it separately, since Flashpoint on Linux invokes Wine through Docker). Make sure you have a 32-bit Wine installation. Pass the .swf file as a second argument to wine, after the .exe.

It's probably possible to use the native projector through the Docker setup, to avoid two separate Wine installations, but I haven't worked out how to do that quite yet.

Obviously, this only works for games that are using the Flash technology, and are single-file and not site-locked. Flashpoint exists because many games are not like this, and require extra work.

As an alternative to the standalone projector bundled with Flashpoint, you can use the Linux native projector, which can be downloaded from a previous version of the Adobe website here.