Difference between revisions of "Linux Support"

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Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support.
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Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at #flashpoint-mac-linux-help.
  
== Latest Package ==
+
As it stands, the Docker version of Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java.
'''Download''': https://unstable.life/owncloud/s/pjfarUdTPslH8iz
+
If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:
* This is the latest experimental package of Flashpoint Infinity for Linux, created on September 18, 2019.
+
* [https://bluemaxima.org/flashpoint/downloads/ Download the Windows version of Flashpoint] and run it in a Windows virtual machine. This is the recommended non-native option.
 +
* Run the Windows version of Flashpoint with [[#Wine|Wine]]. This works well on some computers, but does not work consistently.
  
'''Installation instructions''':
+
Otherwise, download the [https://drive.google.com/file/d/1zgBrmyiMpSfW9xsZ9A4ejvR0lktWlTRR/view?usp=sharing latest Docker Flashpoint package] and [[#Manual Installation|install it]].
# Download and extract the .tar.gz file.
 
# Install PHP and Wine if you do not have them. You'll need to follow distro-specific instructions if you have [https://wiki.winehq.org/Ubuntu Ubuntu] or [https://wiki.winehq.org/Debian Debian].
 
# Run the Flashpoint shortcut.
 
# Click the Config tab and check the "Use Wine" box if unchecked.
 
  
'''Changelog''':
+
== Manual Installation ==
  
September 18:
+
=== Dependencies ===
* Added new SPR version (see update-spr.sh) and Shockwave XMLs
+
First, install Flashpoint's dependencies.
* Added interim Launcher hack to make Shockwave games that use SPR work properly
 
* Made the save manager scripts use a valid interpreter (/bin/sh)
 
** TODO: they still need further work/testing
 
  
July 21 and prior:
+
They are as follows:
* Configure Flash games to run using the Windows player, flashplayer_32_sa.exe
+
{| class="wikitable"
** The Linux flash player suffers from too many graphical glitches
+
!Dependency
** Requires Wine to be installed and enabled to play
+
!Package name
* Updated JDK to version 8u212
+
|-
** startJava.sh instructions and script updated
+
![https://docs.docker.com/engine/install/ Docker]
** Made startJava.sh executable
+
|docker
* Added support for Authorware Platform
+
|-
* Adds Linux versions of the Save Manager scripts
+
!PulseAudio<span style="color:#0000ff">*</span>
* Adds a "Flashpoint" shortcut (replacing the Windows version)
+
|pulseaudio
* Adds Flashpoint 6.2 games
+
|-
* Removed the game logos, as in Flashpoint Infinity 6.2 for Windows
+
!X11<span style="color:#0000ff">**</span>
* Removed the Wineprefix because it was not used
+
|xorg
 +
|-
 +
!bash
 +
|bash
 +
|-
 +
!PHP
 +
|php
 +
|}
  
'''To-Do List'''
+
'''Note:''' Chances are that Docker and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.
* Test Unity 2.x and 3.x games
+
 
* Test the [https://mega.nz/#!Q8EhzQCb!2U_n8TU-YouS6cY60J3AblkOChiVxGfZCldJ-rOle7k GoBit Plugin games] for Flashpoint 6.3
+
<span style="color:#0000ff">*</span> : PipeWire can also be used in place of PulseAudio by installing the <code>pipewire-pulse</code> package.
* Add the [https://cdn.discordapp.com/attachments/496132309498724391/612871415108206602/HTML5.xml updated HTML5.xml]
+
 
* Add new [https://drive.google.com/file/d/1Y5Mgm9dCa4gCc6UF5WFPqQruzsO81xhf/view?usp=sharing preconfigured Basilisk with startup script]
+
<span style="color:#0000ff">**</span> : X11 can also be used within Wayland by installing the <code>xwayland</code> package (<code>xorg-xwayland</code> on Arch-based distros).
* Update Flashpoint Router: replace <code>Server/router.php</code> in the Flashpoint folder with the [https://raw.githubusercontent.com/FlashpointProject/Flashpoint-Router/master/router.php latest version].
+
 
 +
 
 +
To install them, use your distro's package manager:
 +
{|class="wikitable"
 +
!Distro
 +
!Package manager install command
 +
|-
 +
!Debian
 +
|<code>sudo apt-get install {PACKAGE}</code>
 +
|-
 +
!Ubuntu, Linux Mint
 +
|<code>sudo apt-get install {PACKAGE}</code>
 +
|-
 +
!Fedora-like
 +
|<code>sudo dnf install {PACKAGE}</code>
 +
|-
 +
!Fedora-like (old)
 +
|<code>sudo yum install {PACKAGE}</code>
 +
|-
 +
!Arch-like
 +
|<code>sudo pacman -S {PACKAGE}</code>
 +
|}
 +
 
 +
=== Installation ===
 +
Before you start, you need to [https://docs.docker.com/engine/install/linux-postinstall/#manage-docker-as-a-non-root-user configure Docker to run as a non-root user], then reboot your computer.
 +
 
 +
If you have an Nvidia GPU, you will need to add Nvidia's repository and install the <code>nvidia-docker2</code> package. Follow the "Setting up NVIDIA Container Toolkit" instructions under the heading corresponding to your distro [https://docs.nvidia.com/datacenter/cloud-native/container-toolkit/install-guide.html#docker here].
 +
 
 +
Then, download the [https://drive.google.com/file/d/1zgBrmyiMpSfW9xsZ9A4ejvR0lktWlTRR/view?usp=sharing latest Docker Flashpoint package] if you haven't already and extract it somewhere.
 +
 
 +
Go to the place where you extracted it, and pull the docker images by running <code>pull.sh</code>. They'll take ~3.5 GB.
 +
 
 +
Finally, run the <code>flashpoint</code> executable script to start the launcher.
 +
 
 +
 
 +
Config files can be found in <code>LinuxConf/</code> and <code>FPSoftware/FSPConfigs/</code>.
 +
 
 +
Save data is stored in <code>SaveData</code>. Java save data isn't persistent, because there's no standardized location for it.
 +
 
 +
== Troubleshooting ==
 +
 
 +
=== Fix white screen when launching games ===
 +
 
 +
If you've successfully [[#Dependencies|installed QEMU and PHP]] but are still getting a white screen when launching games, it may mean that your distro's QEMU version is too old to support loading our VM snapshot. Linux Mint is known to be affected by this issue. Click the Logs tab of the launcher and look for the following error message:
 +
unsupported machine type 'pc-i440fx-5.2'
 +
You can also confirm the issue by running the following command: <code>qemu-system-i386 --version</code>. If you see a version below 5.2, then your QEMU version is too old.
 +
To fix the problem, you'll need to disable snapshot loading by following these steps:
 +
# Open the <code>Data</code> folder within your Flashpoint folder.
 +
# Open the <code>services.json</code> file in a text editor.
 +
# Remove these snippets of text from the file:
 +
#* <code>"-machine", "pc-i440fx-5.2",</code>
 +
#* <code>"-loadvm", "quick",</code>
 +
# Save the file and restart Flashpoint.
 +
With these changes applied, you'll need to wait about 10-20 seconds after starting Flashpoint before launching games, but games should work properly.
 +
 
 +
=== Fix Flash Player crash ===
 +
 
 +
If the Flash Player crashes immediately when launched, there are a few possible solutions:
 +
* Replace our hacked Flash projector with the original, unhacked Adobe Flash projector. Follow these steps:
 +
*# [https://drive.google.com/file/d/1Dt3EGqB6SmfM1hkGszUMnYYlNo7RtlhD/view?usp=sharing Download the projector from here]
 +
*# In your Flashpoint folder, open <code>FPSoftware/Flash</code>
 +
*# Replace the <code>flashplayer_32_sa.exe</code> file with the one you downloaded.
 +
* Remove wine-dxvk from your system. This causes problems with the Flash projector on some computers.
 +
 
 +
=== Fix Wine failing to start ===
 +
 
 +
In some cases, a problem with Wine may prevent games in Flashpoint from working. Look for the following error in the Logs tab of the launcher:
 +
wine: 'examplewinedirectory/.wine' is a 64-bit installation, it cannot be used with a 32-bit wineserver.
 +
If you see this error, then run the following command to change the wineprefix that FP is trying to use.
 +
sed -i "2 i export WINEPREFIX=$HOME/.wine_fp" "$HOME/opt/flashpoint/launcher/flashpoint"
 +
Alternatively, if you are running low on disk space and don't care about the contents of the wineprefix, you can take a more destructive route: navigate to your Wine directory (usually, it's your home directory) and run the commands below to resolve the problem. Note that this deletes your current wineprefix.
 +
rm -r .wine/
 +
winecfg
  
 
== Technologies ==
 
== Technologies ==
  
Currently, only Flashpoint Infinity is available for Linux. Like its Windows counterpart, it uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the Flashpoint Redirector is used. On Windows, the HTTP ''system proxy'' is set to <code>localhost:8888</code>, and the ''Redirector'' forwards traffic to port 22500 if it originates from one of Flashpoint's applications. On Linux, each application is simply told to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code>.
+
Flashpoint Infinity, like its Windows counterpart, it uses <code>router.php</code> as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the [https://github.com/FlashpointProject/FlashpointProxy Flashpoint Proxy library] is used. On Linux, each application is simply told via environment variables to use <code>localhost:22500</code> as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the <code>http_proxy</code> environment variable to <code>http://localhost:22500/</code>.
  
When Flashpoint is updated, each Platform XML must be updated. The XMLs are located in Flashpoint's <code>Data/Platforms</code> folder. The initial download of Flashpoint Infinity for Windows only supports Flash games, but Flashpoint Infinity for Linux includes all of its supported web game technologies in the initial download. Thus the ''Other Technologies'' upgrade is not used. The ''Logos & Screenshots'' upgrade works the same way on Linux as on Windows, though.
+
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.
  
The [http://bluemaxima.org/flashpoint/faq/ Flashpoint FAQ] contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.
+
=== Supported Platforms ===
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, open <code>Flash.xml</code> in a text editor, then replace each instance of <code>FPSoftware/flashplayer_32_sa.exe</code> with <code>FPSoftware/Flash/linux/flashplayer32SA</code> (the path to the Linux projector). Finally, click the Config tab and uncheck "Use Wine" if it is checked.
+
* Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then either turn off use Wine, or tick it as a 'Native Platform' on the Config page.
* Shockwave: supported through Wine, but only locally. Any games that use Shockwave Projector Redirector (SPR) will not work. This is because SPR is hardcoded to use proxy port 8888. However, a [https://github.com/FlashpointProject/Shockwave-Projector-Redirector-for-Flashpoint new version of SPR] with a user-configurable port number has been released. It needs to be added to the Linux package along with the updated [https://cdn.discordapp.com/attachments/516027726851735632/620078413205602335/Shockwave.xml Shockwave.xml] and [https://cdn.discordapp.com/attachments/516027726851735632/620078445631635524/Theatre-Shockwave.xml Theatre-Shockwave.xml], then tested thoroughly.
+
* Shockwave: Supported through Wine.
* HTML5: Supported natively through the Basilisk browser. Be sure to switch off Wine from the Config tab. To update Basilisk, download it from [http://us.basilisk-browser.org/release/basilisk-latest.linux64.tar.bz2 here] and extract it such that the executable is located at <code>FPSoftware/Basilisk-Portable/linux/basilisk</code>. By default, Basilisk will store its configuration in the location defined by <code>XDG_CONFIG_DIR</code>, so Flashpoint uses a shell script to set the configuration location. A pre-configured copy of Basilisk, along with the shell script, is available [https://drive.google.com/file/d/1Y5Mgm9dCa4gCc6UF5WFPqQruzsO81xhf/view?usp=sharing here]. This [https://cdn.discordapp.com/attachments/516027726851735632/612891261665411073/BasiliskSetup.txt text file] describes Basilisk's configuration.
+
* HTML5: Supported natively through the Basilisk browser. To update Basilisk, download it from [http://us.basilisk-browser.org/release/basilisk-latest.linux64.tar.bz2 here] and extract it such that the executable is located at <code>FPSoftware/Basilisk-Portable/linux/basilisk</code>. By default, Basilisk will store its configuration in the location defined by <code>XDG_CONFIG_DIR</code>, so Flashpoint uses a shell script to set the configuration location. A pre-configured copy of Basilisk, along with the shell script, is packaged and also available [https://drive.google.com/file/d/1Y5Mgm9dCa4gCc6UF5WFPqQruzsO81xhf/view?usp=sharing here]. This [https://cdn.discordapp.com/attachments/516027726851735632/612891261665411073/BasiliskSetup.txt text file] describes Basilisk's configuration.
* Java Applets: Supported natively using the JDK.
+
* Java Applets: Supported natively using the OpenJDK. This support is not currently working, however.
 
* Unity Web Player: Supported through Wine. Unity 2.x and 3.x games may not work; this needs further testing.
 
* Unity Web Player: Supported through Wine. Unity 2.x and 3.x games may not work; this needs further testing.
 
* PopCap Plugin: Supported through Wine.
 
* PopCap Plugin: Supported through Wine.
 
* Authorware Web Player: Supported through Wine.
 
* Authorware Web Player: Supported through Wine.
* Silverlight: Not supported. In the past, [http://www.webupd8.org/2013/08/pipelight-use-silverlight-in-your-linux.html Pipelight] allowed Linux users to use Silverlight, but the repository is no longer available for most Linux distros. [https://www.maketecheasier.com/install-and-run-silverlight-in-linux/ Moonlight] was another option, but is also no longer available. Attempts to use Silverlight in K-Meleon using Wine have failed.
+
* GoBit Plugin: Supported through Wine.
* 3DVIA Player: Not supported. A previous tester received this error, which crashed K-Meleon: <code>Error: Access was denied while trying to open files in your profile directory</code>. We need another tester to help us narrow this down.
+
 
* 3D Groove GX: Not supported. When the http_proxy variable is set, Groove Player downloads but fails to load the file. Maybe the registry method described [https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3F here] would work better, but this needs to be tested. Two of our testers received the following set of errors: [https://media.discordapp.net/attachments/496132309498724391/577330595609444352/unknown.png 1] [https://media.discordapp.net/attachments/496132309498724391/577330680678055948/unknown.png 2] [https://media.discordapp.net/attachments/496132309498724391/577330740396556309/unknown.png 3]
+
=== Unsupported Platforms ===
* ActiveX: Not supported. The most promising method so far was to install Internet Explorer 8 and each ActiveX plugin into the Wine prefix, but this needs considerable work.
+
* Silverlight: In the past, [http://www.webupd8.org/2013/08/pipelight-use-silverlight-in-your-linux.html Pipelight] allowed Linux users to use Silverlight, but the repository is no longer available for most Linux distros. [https://www.maketecheasier.com/install-and-run-silverlight-in-linux/ Moonlight] was another option, but is also no longer available. Attempts to use Silverlight in K-Meleon using Wine have failed.
* GoBit Plugin: Not tested yet. To get started, simply download the [https://mega.nz/#!Q8EhzQCb!2U_n8TU-YouS6cY60J3AblkOChiVxGfZCldJ-rOle7k GoBit Games Plugin support pack] and follow the instructions in the included Readme.
+
* 3DVIA Player: A previous tester received this error, which crashed K-Meleon: <code>Error: Access was denied while trying to open files in your profile directory</code>. We need another tester to help us narrow this down.
 +
* 3D Groove GX: When the http_proxy variable is set, Groove Player downloads but fails to load the file. Maybe the registry method described [https://wiki.winehq.org/FAQ#How_do_I_configure_a_proxy.3F here] would work better, but this needs to be tested. Two of our testers received the following set of errors: [https://media.discordapp.net/attachments/496132309498724391/577330595609444352/unknown.png 1] [https://media.discordapp.net/attachments/496132309498724391/577330680678055948/unknown.png 2] [https://media.discordapp.net/attachments/496132309498724391/577330740396556309/unknown.png 3]
 +
* ActiveX: The most promising method so far was to install Internet Explorer 8 and each ActiveX plugin into the Wine prefix, but this needs considerable work.
 +
 
 +
== Wine ==
 +
Most games rely on technology only available on Windows. A lot of these however can be run through Wine. If there is no native executable, or you have the Native Platform option unticked for the game's platform then the launcher will run it through Wine.
 +
 
 +
You may choose to use the native versions, in which case tick the platform under Native Platforms in Config.
 +
 
 +
If you wish to play games that rely on Wine, be sure to install the 32-bit version of Wine. There are links below to distro specific install guides:
 +
 
 +
* Ubuntu - https://wiki.winehq.org/Ubuntu
 +
* Debian - https://wiki.debian.org/Wine#Installation_on_Debian_Jessie_and_newer
 +
* Arch Linux - https://wiki.archlinux.org/index.php/Wine#Installation
 +
 
 +
=== Important Note ===
 +
 
 +
Update: As of Wine 6.0-rc1, Shockwave appears to be working again. If you are on 5.22, keep an eye out for an update from your distribution.
 +
 
 +
<s>As of Wine 5.22, the Shockwave wrappers are no longer launching. Avoid updating Wine until a fix is found.</s>
 +
 
 +
== Changelog ==
 +
 
 +
; 2021-07-26
 +
: Added 10.0 Infinity package
 +
 
 +
; 2021-02-16
 +
: Added Core/Ultimate standalone package for 9.0 based on 8.1 Infinity standalone
 +
 
 +
; 2020-11-07
 +
: Updated .deb to Flashpoint 8.2-2 Infinity
 +
: Added native executables for Flash and HTML5
 +
: Replaced modified Flash Projectors with the unmodified ones
 +
: Fixed extreme games option being disabled in config.json
 +
 
 +
; 2020-10-23
 +
: Updated .deb to Flashpoint 8.2-1 Infinity
 +
 
 +
; 2020-07-04
 +
: Updated to Flashpoint 8.1 Infinity
 +
: Updated to Flashpoint Launcher 9.0.2
  
== Launcher Issues ==
+
; 2019-09-28
A lot of work has been done to allow Flashpoint Launcher to support Linux, but there's a lot of room for improvement. This [https://trello.com/c/iriUET1L/51-path-rewriting-rules-for-multi-platform-support Trello post] outlines some potential improvements.
+
: Updated to Flashpoint 6.3
 +
: Bundled WIP Launcher with better Multi-Platform Support:
 +
:* Proper linux argument escaping (Supersonic RC works now, yay!)
 +
:* SPR games automatically use port 22500 (Hacky, may be removed later)
 +
:* Wine will always (and only) be used for running .exe files (even if use Wine is turned off in Config)
 +
:* .bat files will always run their .sh equivalents (even if use Wine is turned on in Config)
 +
:* Windows execs are mapped to native execs (if existing), so Windows game XMLs should work out the box. (See execs.json)
 +
:* Can mark a platform as 'native' in Config, will force native execs to be used instead of Windows execs even if use Wine is turned on.
 +
:** If no native execs are available (like Shockwave) then it will fallback to running the Windows exec with Wine.
 +
: Added native Basilisk support files
 +
: Updated SPR files
 +
: Updated router.php
  
Additional startup checks in the launcher could also benefit Linux (and Windows) users. For example, the launcher could check whether PHP and Wine are installed. [https://trello.com/c/e7BiyrYp/91-on-linux-check-if-wine-is-available-on-startup-of-fpl This Trello post] makes this suggestion.
+
; 2019-09-18
 +
: Added new SPR version (see update-spr.sh) and Shockwave XMLs
 +
: Added interim Launcher hack to make Shockwave games that use SPR work properly
 +
: Made the save manager scripts use a valid interpreter (/bin/sh)
 +
:* TODO: they still need further work/testing
 +
 
 +
; 2019-07-21 and prior
 +
: Configure Flash games to run using the Windows player, flashplayer_32_sa.exe
 +
:* The Linux flash player suffers from too many graphical glitches
 +
:* Requires Wine to be installed and enabled to play
 +
: Updated JDK to version 8u212
 +
:* startJava.sh instructions and script updated
 +
:* Made startJava.sh executable
 +
: Added support for Authorware Platform
 +
: Adds Linux versions of the Save Manager scripts
 +
: Adds a "Flashpoint" shortcut (replacing the Windows version)
 +
: Adds Flashpoint 6.2 games
 +
: Removed the game logos, as in Flashpoint Infinity 6.2 for Windows
 +
: Removed the Wineprefix because it was not used
 +
 
 +
'''To-Do List'''
 +
* Allow the launcher to automatically start/stop the flashpoint server on Linux
 +
* Rewrite and test startUnity.sh and startJava.sh scripts
 +
* Find a way to get Basilisk working better in Wine, or use an alternative browser like K-Meleon
 +
* Get Java working natively again with OpenJDK 8
 +
* Test Unity 2.x and 3.x games
 +
* AMF support for games like Neon Rider for the community levels
  
The launcher also has issues escaping special characters on Linux. This is detailed [https://trello.com/c/UCK7ZTMj/88-properly-escape-launch-commands-for-linux here].
+
<noinclude>[[Category:Technologies]]</noinclude>

Latest revision as of 07:56, 16 August 2022

Linux support in Flashpoint is currently experimental due to a lack of maintainers. This page describes the current state of our Linux support. If you need assistance with installing or playing, visit us at #flashpoint-mac-linux-help.

As it stands, the Docker version of Flashpoint for Linux supports Flash, HTML5, Shockwave, Unity and Java. If you want support for the other platforms that are Windows-exclusive, there are a few options to get the Windows version of Flashpoint running on Linux:

  • Download the Windows version of Flashpoint and run it in a Windows virtual machine. This is the recommended non-native option.
  • Run the Windows version of Flashpoint with Wine. This works well on some computers, but does not work consistently.

Otherwise, download the latest Docker Flashpoint package and install it.

Manual Installation

Dependencies

First, install Flashpoint's dependencies.

They are as follows:

Dependency Package name
Docker docker
PulseAudio* pulseaudio
X11** xorg
bash bash
PHP php

Note: Chances are that Docker and PHP will be the only packages that you'll need to install, as most distributions come with the rest of the packages already pre-installed.

* : PipeWire can also be used in place of PulseAudio by installing the pipewire-pulse package.

** : X11 can also be used within Wayland by installing the xwayland package (xorg-xwayland on Arch-based distros).


To install them, use your distro's package manager:

Distro Package manager install command
Debian sudo apt-get install {PACKAGE}
Ubuntu, Linux Mint sudo apt-get install {PACKAGE}
Fedora-like sudo dnf install {PACKAGE}
Fedora-like (old) sudo yum install {PACKAGE}
Arch-like sudo pacman -S {PACKAGE}

Installation

Before you start, you need to configure Docker to run as a non-root user, then reboot your computer.

If you have an Nvidia GPU, you will need to add Nvidia's repository and install the nvidia-docker2 package. Follow the "Setting up NVIDIA Container Toolkit" instructions under the heading corresponding to your distro here.

Then, download the latest Docker Flashpoint package if you haven't already and extract it somewhere.

Go to the place where you extracted it, and pull the docker images by running pull.sh. They'll take ~3.5 GB.

Finally, run the flashpoint executable script to start the launcher.


Config files can be found in LinuxConf/ and FPSoftware/FSPConfigs/.

Save data is stored in SaveData. Java save data isn't persistent, because there's no standardized location for it.

Troubleshooting

Fix white screen when launching games

If you've successfully installed QEMU and PHP but are still getting a white screen when launching games, it may mean that your distro's QEMU version is too old to support loading our VM snapshot. Linux Mint is known to be affected by this issue. Click the Logs tab of the launcher and look for the following error message:

unsupported machine type 'pc-i440fx-5.2'

You can also confirm the issue by running the following command: qemu-system-i386 --version. If you see a version below 5.2, then your QEMU version is too old. To fix the problem, you'll need to disable snapshot loading by following these steps:

  1. Open the Data folder within your Flashpoint folder.
  2. Open the services.json file in a text editor.
  3. Remove these snippets of text from the file:
    • "-machine", "pc-i440fx-5.2",
    • "-loadvm", "quick",
  4. Save the file and restart Flashpoint.

With these changes applied, you'll need to wait about 10-20 seconds after starting Flashpoint before launching games, but games should work properly.

Fix Flash Player crash

If the Flash Player crashes immediately when launched, there are a few possible solutions:

  • Replace our hacked Flash projector with the original, unhacked Adobe Flash projector. Follow these steps:
    1. Download the projector from here
    2. In your Flashpoint folder, open FPSoftware/Flash
    3. Replace the flashplayer_32_sa.exe file with the one you downloaded.
  • Remove wine-dxvk from your system. This causes problems with the Flash projector on some computers.

Fix Wine failing to start

In some cases, a problem with Wine may prevent games in Flashpoint from working. Look for the following error in the Logs tab of the launcher:

wine: 'examplewinedirectory/.wine' is a 64-bit installation, it cannot be used with a 32-bit wineserver.

If you see this error, then run the following command to change the wineprefix that FP is trying to use.

sed -i "2 i export WINEPREFIX=$HOME/.wine_fp" "$HOME/opt/flashpoint/launcher/flashpoint"

Alternatively, if you are running low on disk space and don't care about the contents of the wineprefix, you can take a more destructive route: navigate to your Wine directory (usually, it's your home directory) and run the commands below to resolve the problem. Note that this deletes your current wineprefix.

rm -r .wine/
winecfg

Technologies

Flashpoint Infinity, like its Windows counterpart, it uses router.php as a proxy server. But unlike Windows, Linux provides native ways to set per-application proxy settings, so no equivalent to the Flashpoint Proxy library is used. On Linux, each application is simply told via environment variables to use localhost:22500 as a proxy server. For example, before Flashpoint Launcher opens the Flash projector, it sets the http_proxy environment variable to http://localhost:22500/.

The Flashpoint FAQ contains a list of all web game technologies ("Platforms") supported in the Windows version of Flashpoint. The Linux version currently supports a subset of these platforms. This is explained in detail below.

Supported Platforms

  • Flash: Supported through Wine by default. Although a Linux Flash Projector exists, it suffers from graphical glitches on many systems. If you'd like to try your luck with the native projector, then either turn off use Wine, or tick it as a 'Native Platform' on the Config page.
  • Shockwave: Supported through Wine.
  • HTML5: Supported natively through the Basilisk browser. To update Basilisk, download it from here and extract it such that the executable is located at FPSoftware/Basilisk-Portable/linux/basilisk. By default, Basilisk will store its configuration in the location defined by XDG_CONFIG_DIR, so Flashpoint uses a shell script to set the configuration location. A pre-configured copy of Basilisk, along with the shell script, is packaged and also available here. This text file describes Basilisk's configuration.
  • Java Applets: Supported natively using the OpenJDK. This support is not currently working, however.
  • Unity Web Player: Supported through Wine. Unity 2.x and 3.x games may not work; this needs further testing.
  • PopCap Plugin: Supported through Wine.
  • Authorware Web Player: Supported through Wine.
  • GoBit Plugin: Supported through Wine.

Unsupported Platforms

  • Silverlight: In the past, Pipelight allowed Linux users to use Silverlight, but the repository is no longer available for most Linux distros. Moonlight was another option, but is also no longer available. Attempts to use Silverlight in K-Meleon using Wine have failed.
  • 3DVIA Player: A previous tester received this error, which crashed K-Meleon: Error: Access was denied while trying to open files in your profile directory. We need another tester to help us narrow this down.
  • 3D Groove GX: When the http_proxy variable is set, Groove Player downloads but fails to load the file. Maybe the registry method described here would work better, but this needs to be tested. Two of our testers received the following set of errors: 1 2 3
  • ActiveX: The most promising method so far was to install Internet Explorer 8 and each ActiveX plugin into the Wine prefix, but this needs considerable work.

Wine

Most games rely on technology only available on Windows. A lot of these however can be run through Wine. If there is no native executable, or you have the Native Platform option unticked for the game's platform then the launcher will run it through Wine.

You may choose to use the native versions, in which case tick the platform under Native Platforms in Config.

If you wish to play games that rely on Wine, be sure to install the 32-bit version of Wine. There are links below to distro specific install guides:

Important Note

Update: As of Wine 6.0-rc1, Shockwave appears to be working again. If you are on 5.22, keep an eye out for an update from your distribution.

As of Wine 5.22, the Shockwave wrappers are no longer launching. Avoid updating Wine until a fix is found.

Changelog

2021-07-26
Added 10.0 Infinity package
2021-02-16
Added Core/Ultimate standalone package for 9.0 based on 8.1 Infinity standalone
2020-11-07
Updated .deb to Flashpoint 8.2-2 Infinity
Added native executables for Flash and HTML5
Replaced modified Flash Projectors with the unmodified ones
Fixed extreme games option being disabled in config.json
2020-10-23
Updated .deb to Flashpoint 8.2-1 Infinity
2020-07-04
Updated to Flashpoint 8.1 Infinity
Updated to Flashpoint Launcher 9.0.2
2019-09-28
Updated to Flashpoint 6.3
Bundled WIP Launcher with better Multi-Platform Support:
  • Proper linux argument escaping (Supersonic RC works now, yay!)
  • SPR games automatically use port 22500 (Hacky, may be removed later)
  • Wine will always (and only) be used for running .exe files (even if use Wine is turned off in Config)
  • .bat files will always run their .sh equivalents (even if use Wine is turned on in Config)
  • Windows execs are mapped to native execs (if existing), so Windows game XMLs should work out the box. (See execs.json)
  • Can mark a platform as 'native' in Config, will force native execs to be used instead of Windows execs even if use Wine is turned on.
    • If no native execs are available (like Shockwave) then it will fallback to running the Windows exec with Wine.
Added native Basilisk support files
Updated SPR files
Updated router.php
2019-09-18
Added new SPR version (see update-spr.sh) and Shockwave XMLs
Added interim Launcher hack to make Shockwave games that use SPR work properly
Made the save manager scripts use a valid interpreter (/bin/sh)
  • TODO: they still need further work/testing
2019-07-21 and prior
Configure Flash games to run using the Windows player, flashplayer_32_sa.exe
  • The Linux flash player suffers from too many graphical glitches
  • Requires Wine to be installed and enabled to play
Updated JDK to version 8u212
  • startJava.sh instructions and script updated
  • Made startJava.sh executable
Added support for Authorware Platform
Adds Linux versions of the Save Manager scripts
Adds a "Flashpoint" shortcut (replacing the Windows version)
Adds Flashpoint 6.2 games
Removed the game logos, as in Flashpoint Infinity 6.2 for Windows
Removed the Wineprefix because it was not used

To-Do List

  • Allow the launcher to automatically start/stop the flashpoint server on Linux
  • Rewrite and test startUnity.sh and startJava.sh scripts
  • Find a way to get Basilisk working better in Wine, or use an alternative browser like K-Meleon
  • Get Java working natively again with OpenJDK 8
  • Test Unity 2.x and 3.x games
  • AMF support for games like Neon Rider for the community levels