Difference between revisions of "Game indexes/Coloraze"

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{{Index key}}
 
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== Standalone ==
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== Main games ==
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=== Standalone ===
 
The versions containing built-in levels, both hosted on the @coloraze page and distributed to flash game sites across the internet.
 
The versions containing built-in levels, both hosted on the @coloraze page and distributed to flash game sites across the internet.
  
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| style="background-color:#ffff80" | SWF
 
| style="background-color:#ffff80" | SWF
 
| style="background-color:#ffff80" |  
 
| style="background-color:#ffff80" |  
| style="background-color:#ffff80" | The existence of the color lock bug in submitted levels would imply its presence in the standalone version as well. In the 2012 old standalone, the bug is not present, implying a possible earlier fix in 2011.
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| style="background-color:#ffff80" | The existence of a color lock bug in submitted levels (see Play section) would imply its presence in the standalone version as well. This is fixed in the 2012 old standalone, but may have possibly been fixed for the old standalone earlier in 2011.
 
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| style="background-color:#80ff80" | standalone-20121012
 
| style="background-color:#80ff80" | standalone-20121012
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== Play ==
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=== Play ===
 
Versions intended for playing custom levels in the Coloraze database, found on custom level pages.
 
Versions intended for playing custom levels in the Coloraze database, found on custom level pages.
  
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== Create ==
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=== Create ===
 
Level editor versions of Coloraze intended for the creation of custom levels, connected to the TrackMill API and level database.
 
Level editor versions of Coloraze intended for the creation of custom levels, connected to the TrackMill API and level database.
  
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== Other ==
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=== Other ===
 
The status of these versions is unknown, but they are known to exist or have existed.
 
The status of these versions is unknown, but they are known to exist or have existed.
  
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| style="background-color:#ffa0a0" | Boost block mechanics were changed.
 
| style="background-color:#ffa0a0" | Boost block mechanics were changed.
 
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=== Dead links ===
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These links at one point led to historical versions of the game (or pages containing them) which are currently not archived, and have since succumbed to link rot, and archive sites such as the Wayback Machine do not have sufficient backups of these files either. These are kept here strictly for documentation purposes - clicking them is not recommended.
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* Pre-Trackmill flash: http://games.mochiads.com/c/g/coloraze/Coloraze.swf
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* A 2011-early 2012 old standalone: http://www.coloraze-uk.yolasite.com/resources/Coloraze.swf
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* A 2011-2012 editor: http://www.coloraze-uk.yolasite.com/resources/create.swf

Latest revision as of 16:35, 16 April 2021

This index is adapted from the Flash section on the respective wiki. The index there will likely be more up-to-date than this one. Said wiki also documents the history of the earlier Game Maker game editions, and includes download links for all archived versions.

Dark green Found, in the latest release of Flashpoint
Green Found, awaiting addition to Flashpoint
Cyan Found, but not currently submitted
Blue Found, but modified
Red Not found, confirmed to have existed
Orange Not found, likely existed
Yellow Not found, no solid proof of existence

Main games

Standalone

The versions containing built-in levels, both hosted on the @coloraze page and distributed to flash game sites across the internet.

Versions of the 42-level original standalone are called "standalone" here, and the 90-level updated version "player-pack".

ID Release date Format Proof of existence Notes
Flash Logo.png Old standalone (42 levels)
standalone-20111013 2011-10-13 SWF The standalone version first hosted on the @coloraze page.
standalone-201110xx 2011-10-XX SWF The existence of a color lock bug in submitted levels (see Play section) would imply its presence in the standalone version as well. This is fixed in the 2012 old standalone, but may have possibly been fixed for the old standalone earlier in 2011.
standalone-20121012 2012-10-12 SWF Interestingly implied by both ProductInfo and Metadata to be compiled in late 2012, long after the release of the player pack and removal of the old standalone from TrackMill.
Flash Logo.png Player pack (90 levels)
player-pack-20120113 2012-01-13 SWF ProductInfo implies a compilation date of 2011-11-25, but Metadata lists 2012-01-13
player-pack-20120113-distributable 2012-01-13 SWF Newgrounds The version of the player pack distributed to other sites. Almost always shows a loading screen, whereas the local version usually does not; otherwise plays identically. Does not contain ProductInfo.

Play

Versions intended for playing custom levels in the Coloraze database, found on custom level pages.

ID Release date Format Proof of existence Notes
play-20111013 2011-10-13 SWF First released version
play-201110xx 2011-10-XX SWF Archived screenshot The wheel was made to look like a pumpkin
play-201110xx 2011-10-XX SWF A version may or may not have been released solely to fix a bug resulting in the wheel getting stuck inside of color locks after changing color intersecting one. However, this change may have just coincided with other changes.
play-20111108 2011-11-08 SWF TrackMill Updated to support the six newly added blocks.
play-20111121 2011-11-21 SWF TrackMill Optimization update
play-20150310 2015-03-10 SWF

Create

Level editor versions of Coloraze intended for the creation of custom levels, connected to the TrackMill API and level database.

ID Release date Format Proof of existence Notes
create-20111013 2011-10-13 SWF Archived screenshot First released version
create-20111110 2011-11-10 SWF TrackMill Updated to support the six newly added blocks.
create-20150314 2015-03-14 SWF

Other

The status of these versions is unknown, but they are known to exist or have existed.

ID Release date Format Proof of existence Notes
flash-b-20110615 2011-06-15 SWF 64Digits An early beta version of Coloraze in Flash, publicly accessible
flash-20110810 2011-08-10 SWF 64Digits A public testing version of Coloraze, likely without TrackMill branding. Boosts were allegedly also completely solid for wheels not of the same color. May or may not have been the same as the build released on September 4.
flash-201109xx 2011-09-XX SWF 64Digits Boost block mechanics were changed.

Dead links

These links at one point led to historical versions of the game (or pages containing them) which are currently not archived, and have since succumbed to link rot, and archive sites such as the Wayback Machine do not have sufficient backups of these files either. These are kept here strictly for documentation purposes - clicking them is not recommended.