Flash Curation: Difference between revisions

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This page will go over some of the advanced techniques specific to Flash curation. It should explain:
This page will go over some of the advanced techniques specific to Flash curation. It should explain:
* Using the universal crossdomain.xml (and what a crossdomain.xml does)
* Using the universal crossdomain.xml (and what a crossdomain.xml does)
* Using the debug projector, checking if a game needs browser (ExternalInterface errors)
* Using flashvars and embed codes
* Using flashvars and embed codes
* Finding the SWF version with JPEXS and using old Flash projector versions
* Finding the SWF version with JPEXS and using old Flash projector versions
* Using Flash APIs such as the Miniclip Gameloader
If you're able to help create this page, please get started!
If you're able to help create this page, please get started!

Revision as of 00:23, 20 November 2019

This page will go over some of the advanced techniques specific to Flash curation. It should explain:

  • Using the universal crossdomain.xml (and what a crossdomain.xml does)
  • Using the debug projector, checking if a game needs browser (ExternalInterface errors)
  • Using flashvars and embed codes
  • Finding the SWF version with JPEXS and using old Flash projector versions
  • Using Flash APIs such as the Miniclip Gameloader

If you're able to help create this page, please get started!