Flash Curation: Difference between revisions

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This page will go over some of the advanced techniques specific to Flash curation. It should explain:
This page will go over some of the advanced techniques specific to Flash curation. It should explain:
* Using the universal crossdomain.xml (and what a crossdomain.xml does)
* Using the universal crossdomain.xml (and what a crossdomain.xml does)
* Using the debug projector, checking if a game needs browser (ExternalInterface errors)
* Using flashvars and embed codes
* Using flashvars and embed codes
* Finding the SWF version with JPEXS and using old Flash projector versions
* Finding the SWF version with JPEXS and using old Flash projector versions
* Using Flash APIs such as the Miniclip Gameloader
* Finding and adding SWZs
If you're able to help create this page, please get started!
If you're able to help create this page, please get started!

Revision as of 22:18, 20 November 2019

This page will go over some of the advanced techniques specific to Flash curation. It should explain:

  • Using the universal crossdomain.xml (and what a crossdomain.xml does)
  • Using the debug projector, checking if a game needs browser (ExternalInterface errors)
  • Using flashvars and embed codes
  • Finding the SWF version with JPEXS and using old Flash projector versions
  • Using Flash APIs such as the Miniclip Gameloader
  • Finding and adding SWZs

If you're able to help create this page, please get started!