Difference between revisions of "Curation Format"

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(Updated to mention the Curate tab and fixed grammatical errors. Shhhh don't tell Blue... lol)
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Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.
 
Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a ''curation''.
  
To make a curation, first create a new folder with the name of the game you'd like to save. (Windows won't let you create a folder name with certain special characters; you'll need to remove them from the folder name if that happens.) Inside your curation folder, you'll add a ''screenshot'' and ''logo'', a ''text file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. Be sure to download our complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] and follow along.
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To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a ''screenshot'' and ''logo'', a ''meta file'' containing metadata about the game, and a ''content'' folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download a complete [http://bluemaxima.org/flashpoint/datahub/AlienHominid.zip example curation ZIP file] to see what it looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.
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 +
To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named '''Flashpoint Core''' was created with a special tab for curating named the "Curate" tab. This tab will allow you to automatically make new curations with the "New Curation" button, edit their logos, screenshots, and metadata quickly, and test games with the "Run" button. You still need to manually add the '''content''' folder to curations made this way. You can download Flashpoint Core from the bottom of the [http://bluemaxima.org/flashpoint/downloads/ downloads page], and new curations you make will be stored in a folder named "Curations" wherever you extract Flashpoint Core.
  
 
<gallery mode="traditional">
 
<gallery mode="traditional">
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==Content==
 
==Content==
  
All content must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at <code>http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf</code> you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.
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All content for each curation must be placed inside a '''content''' folder, then arranged in the same way that they would be placed in Flashpoint proper from the Server/htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at <code>http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf</code> you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.
  
 
You might notice that some games in Flashpoint use a domain called <code>localflash</code> instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.
 
You might notice that some games in Flashpoint use a domain called <code>localflash</code> instead of a website domain. This is a legacy practice, and it is '''not used anymore''' unless the source files come from a CD, ZIP file, or other offline location.
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==Logo==
 
==Logo==
  
Logos must be in PNG format, and have the entire title of a game, or something that is representative of the game. To be named <code>logo.png</code> in all cases.
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Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named <code>logo.png</code> in all cases.
  
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.
+
Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.
  
 
===Examples===
 
===Examples===
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==Screenshot==
 
==Screenshot==
  
Screenshots must be in PNG format, and have a credible 'action shot' of the game (no menus or obvious tutorials). To be named <code>ss.png</code> in all cases.
+
Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named <code>ss.png</code> in all cases.
  
Recommended tools include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, just remember, always use PNG.
+
Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.
  
 
===Examples===
 
===Examples===
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==Metadata==
 
==Metadata==
  
The metadata must be included in a file named '''meta.txt'''. The table below shows all of the fields that you can include in your meta.txt files. All fields should be included if they are applicable. Pay special attention to fields marked with <span style="color:#ff0000">*</span> - they are required at least some of the time. If a field is not applicable and not required for your curation, either omit it or leave it blank.  
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The metadata for a game must be included in a file named '''meta.txt''', '''meta.yaml''', or '''meta.yml'''. If you choose to use the YAML/YML format, check out the [[YAML Format]] article.
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 +
The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with <span style="color:#ff0000">*</span> - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank.  
  
 
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, <code>Value1; Value2</code>.
 
Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, <code>Value1; Value2</code>.
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* ''Playable'': Fully playable from beginning to end. Not hacked or modified.
 
* ''Playable'': Fully playable from beginning to end. Not hacked or modified.
 
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.
 
* Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.
* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you must also include the original, unhacked file(s) in your curation.'''
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* Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. '''If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.'''
 
If a game is both Hacked and Partial, its status would be <code>Hacked; Partial</code>. The "Playable" status should not be used for Hacked or Partial games.
 
If a game is both Hacked and Partial, its status would be <code>Hacked; Partial</code>. The "Playable" status should not be used for Hacked or Partial games.
 
|-
 
|-
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Curation Notes:  
 
Curation Notes:  
 
Additional Applications: </nowiki>
 
Additional Applications: </nowiki>
 
===Using YAML===
 
 
In addition to our custom <code>meta.txt</code> format, Flashpoint curations also support metadata written in YAML format. To use YAML, create a <code>meta.yml</code> or <code>meta.yaml</code> file instead of a <code>meta.txt</code> file. Then, follow the instructions in our [[YAML Format]] article.
 
  
 
==Testing==
 
==Testing==

Revision as of 22:00, 30 April 2020

This guide will walk you through everything you need to know about putting together a curation and submitting it to Flashpoint. If this is your first time contributing, be sure to follow our step-by-step tutorial.

Before You Start

Checking the Master List

Before curating, please check the Game Master List (and for animations, the Animation Master List) before possibly taking time out of your day to save something that's already been saved. Use CTRL+F to search the list of titles.

Banned Games

These are games/animations not allowed in Flashpoint for any reason. You can make an effort to get them working in Flashpoint if you want, but you may not request or submit them.

  • Games/animations that are still on sale, we will not distribute currently paid content. (Don't forget that some games start in web browsers for free then get paid versions later, the web browser version would be allowed in Flashpoint in this case; be sure to check the history before you archive.)
  • Games that require a server and have zero single player content. The amount of work it takes to preserve these is too high relative to what else we can be working on.
  • Any outright emulation of a commercial game (Such as a swf of Contra which contains the Contra ROM image). Ports of games are absolutely fine, but games that are a ROM wrapped in an emulator are not allowed unless they contain only non-commercial games and/or allow you to load your own.
  • Videos embedded in SWF files. If it plays perfectly fine in VLC Media Player, it doesn't belong in Flashpoint; please upload it to the Internet Archive instead.
    • This means that your curation can't be only a video embedded in a SWF. Games, animations and websites that use video are allowed, and you should include the video files and/or SWFs containing video in the curation.
  • Any game from XForm Games (At their request)
  • Windows 93 (At their request)
  • Dragon Ball Devolution and other games from www.txori.com (At their request)
  • Any game developed by Nitrome (At their request)
  • Flash Flash Revolution (At their request)
  • Any game developed by Farrago Fiction (At their request)
  • Any game/animation developed by Anonymous-Frog (At their request)

It should go without saying that blatantly illegal games/animations are not allowed, either.

What is a Curation?

Flashpoint is not just a collection of files; it is a museum of playable web games. As in any other museum, each item needs to be curated before it can be put on display. Curating for Flashpoint is more than downloading an SWF, dropping it off in the Discord and expecting it to appear in the next update. Instead, you'll need to put together an archive file (ZIP, 7Z, etc) called a curation.

To make a curation from scratch, first create a new folder with any name (preferably the name of the game you'd like to save, but it doesn't matter). Inside of that folder, you'll add a screenshot and logo, a meta file containing metadata about the game, and a content folder containing all of the files required to run the game. The following sections will explain each of these required items in detail. You can download a complete example curation ZIP file to see what it looks like. Note that you should not have both meta.txt and meta.yaml in your finished curation; using only one will suffice.

To make this process easier and reduce errors, a smaller, for-curators version of Flashpoint named Flashpoint Core was created with a special tab for curating named the "Curate" tab. This tab will allow you to automatically make new curations with the "New Curation" button, edit their logos, screenshots, and metadata quickly, and test games with the "Run" button. You still need to manually add the content folder to curations made this way. You can download Flashpoint Core from the bottom of the downloads page, and new curations you make will be stored in a folder named "Curations" wherever you extract Flashpoint Core.

Content

All content for each curation must be placed inside a content folder, then arranged in the same way that they would be placed in Flashpoint proper from the Server/htdocs folder - the best practice is to try and recreate the same structure that the game had on the internet. For example, if a game was hosted at http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf you would do the folders in this example like the image below. If that is not working for some reason, a secondary format is acceptable - a domain folder, a folder with the game's name, then the game files, displayed as the second example.

You might notice that some games in Flashpoint use a domain called localflash instead of a website domain. This is a legacy practice, and it is not used anymore unless the source files come from a CD, ZIP file, or other offline location.

Examples

Logos must be in PNG format. A good logo has the entire title of a game or something that is representative of the game in it. It must be named logo.png in all cases.

Recommended tools for grabbing logos include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save logos in PNG format.

Examples

Screenshot

Screenshots must be in PNG format. A good screenshot has a credible 'action shot' of the game (no menus or obvious tutorials). It must be named ss.png in all cases.

Recommended tools for grabbing screenshots include Snipping Tool and Paint, both included in Windows 10 by default. You're free to use other tools, but remember, always save screenshots in PNG format.

Examples

Metadata

The metadata for a game must be included in a file named meta.txt, meta.yaml, or meta.yml. If you choose to use the YAML/YML format, check out the YAML Format article.

The table below shows all of the fields that you can include in your meta files or type into Flashpoint Core. All fields should be included if they are applicable. Pay special attention to fields marked with * - they are required fields. If a field is not applicable and not required for your curation, either omit it or leave it blank.

Many fields allow multiple values. If they do, separate each value with a semicolon and a space. For example, Value1; Value2.

Some fields have a few possible values to choose from. If this is the case, they'll be shown in the table as a bulleted list, with the default value in italics. If you omit this type of field, it will take on its default value automatically.

If you're not sure how to use a metadata field, be sure to check the example meta.txt.

List of Metadata Fields

Field Explanation
Title* Always required. The name of the game, in full. When in doubt, use the name indicated in the game's logo. Use the game's official title; don't add anything to it, such as a franchise or series name, if it doesn't exist in the game's title.
Alternate Titles Alternate titles that can be used to refer to the game. For example, an alternate name for Gateway II is Gateway 2. You also may use this to indicate the title of the game in other languages. Rules pertaining to Title field do not apply. Use ; to separate multiple values.
Library* Required if you are curating an animation for Flashpoint Theatre. Possible values:
  • Arcade: This is a game that should go in Flashpoint Arcade (the Games section).
  • Theatre: This is an animation that should go in Flashpoint Theatre (the Animations section).
Series The name of the specific-to-webgames series. As an example; a game based on The Fairly Odd Parents wouldn't have a series of The Fairly Odd Parents, but The Fancy Pants Adventure World 2 would have The Fancy Pants Adventure as its series.
Developer The name of the developer, or developers. Separate multiple developers with ; . Make sure that each person or game studio actually developed the game; sponsorship does not count. Look for a Credits section! If a developer is known by multiple names or aliases, you may separate each with a slash, like this: Kajenx / Lucas Paakh
Publisher The site that published (sponsored/branded) the game. Look for a "More Games" link or prominent logo; it will probably lead to the Publisher's website.
Play Mode Can be either one, two, or all three of these:
  • Single Player: A solo experience from start to finish.
  • Cooperative: Like "Single Player", but with others being in the journey of finishing the game from start to finish.
  • Multiplayer: Playing against someone else or multiple players in a session, competing to win.

For example, a fighting game where you can verse either a Computer or another player would be considered Single Player; Multiplayer.

Status*
  • Playable: Fully playable from beginning to end. Not hacked or modified.
  • Partial: Game is only partially playable, whether because of missing files or features that Flashpoint cannot properly implement. You'll need to elaborate further in the Notes.
  • Hacked: Game has been hacked or modified to work in Flashpoint. Use the Notes field to explain what has been modified. If you hack a game, you MUST also include the original, unhacked file(s) in your curation, even if they are just extras.

If a game is both Hacked and Partial, its status would be Hacked; Partial. The "Playable" status should not be used for Hacked or Partial games.

Release Date The date that the game was first released. Use YYYY-MM-DD format, with whatever precision is available. For example, if you knew a game was released in January 2010, you could say 2010-01.
Version The version number of the game. This is for revisions of the same game, not games in series. Leave this field blank if the game's version number is not clearly shown somewhere.
Languages* Required if you are curating a game that supports languages other than English.

A list of all languages that the game supports. Use ISO 639-1 language codes and separate each code with ; . For example, if a game supports English and Spanish, you would say en; es.

Extreme* Required if you are curating something unsuitable for minors. Possible values:
  • Yes: Indicates that a game is unsuitable for minors because of excessive violence, sexual content, or other mature content.
  • No: Indicates that a game is suitable for minors.
Tags* See Tags. Separate multiple tags with a semicolon and a space, for example: Platformer; Puzzle. The section headings (Action, Adventure, etc) may be used as tags as well. Pay special attention to the tags in the Content Warnings section, because these are required if they apply to the game you are curating.
Source* The URL of the webpage where you found the game. If you found the game on Wayback Machine, follow this format: Original URL (Via Wayback Machine). If you found the game somewhere other than a webpage, use whatever format you find appropriate to indicate the source.
Platform* The web game technology that the game uses. See the Appendix for a list of platforms supported.

If your curation omits this field, the Platform is assumed to be Flash. This field is required for all non-Flash curations.

Application Path* The path to the application to use to launch the game. This path is relative to the main Flashpoint folder. For example, the Application Path for most Flash games is FPSoftware\Flash\flashplayer_32_sa.exe.

If the Application Path is omitted, it will be automatically chosen based on the game's Platform. See the Appendix for a list of default Application Paths for each Platform. We recommend that you always use this field.

Launch Command* The location of your file inside the content folder, replicating an internet URL. This is case-sensitive. Never have https:// at the beginning of a URL, it will eventually break something. ALWAYS use http://. If a URL has https:// at the beginning, it's wrong, end of story.

This field is always required. If you're having trouble figuring out the correct launch command, see Curation Tutorial.

Notes A message that will appear in the right panel of the launcher. Reserve this for important tidbits related to how the game works that should be known before playing. For multi-line Notes, use the pipe symbol: Notes: | , then indent each line of the Notes. To see how to do this, be sure to check the example meta.txt.
Original Description If a game's webpage contains a description of the game, you may copy and paste it into this field. If you can't find a description on the game's webpage, you can check the page source for the <meta name="description"> HTML tag. For multi-line descriptions, use the pipe symbol: Original Description: | , then indent each line.
Curation Notes Use this field to show a message to BlueMaxima if he needs to add your curation in a different way from usual. For multi-line Curation Notes, use the pipe symbol: Curation Notes: | , then indent each line.
Additional Applications Use this section to add a message that pops up before a game runs, a link to an Extras folder, or an alternate version of a game. For more details, see the Appendix.

A Good meta.txt

Title: Alien Hominid
Series: 
Developer: The Behemoth
Publisher: Newgrounds.com
Play Mode: Single Player
Status: Playable
Release Date: 2002-08-07
Version: 
Extreme: No
Tags: Shooter
Source: https://www.newgrounds.com/portal/view/59593
Platform: Flash
Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
Launch Command: http://uploads.ungrounded.net/59000/59593_alien_booya202c.swf
Notes: |
	This is our sample curation in Flashpoint Core.
	Multiple lines in notes and descriptions are cool.
Curation Notes: Thanks for your work!

Blank meta.txt

Title: 
Alternate Titles: 
Library: 
Series: 
Developer: 
Publisher: 
Play Mode: 
Status: 
Release Date: 
Version: 
Languages: 
Extreme: 
Tags: 
Source: 
Platform: 
Application Path: 
Launch Command: 
Notes: 
Original Description: 
Curation Notes: 
Additional Applications: 

Testing

You'll need Flashpoint Core to test your games in a lightweight copy of Flashpoint you can afford to break.

Place the files from inside your content folder within the Server\htdocs\ directory. Once you've done this, open the Core launcher, click the "New Game" button in the bottom right and mirror the info from your Meta.txt into the right panel. Click the checkmark and open your curation - if everything goes well, your game should open in a new window! If it doesn't, make sure you're copying the contents of your content folder and not the folder itself.

All games should be tested in Flashpoint, if not Core then at least the full version. Just opening the game in a projector or browser is not enough of a test.

Packing it up

You've finished your first curation! All of these files should now be packed into a single .ZIP or .7Z file and submitted to our #curator-lounge on the Discord. If your curation is up to snuff, you'll be given Trial Curator status, which will let you submit curations through the curation channels. You can use Discord's own upload feature for files under 8MB, or one of our file upload locations for bigger files. See Submitting a Curation for up-to-date submission links for each type of curation. The page also provides more detailed instructions if you have further questions.

Here is the full example ZIP file. (This was also linked earlier, in the Overview section).

After Submitting

Editing Your Curations

If you notice a mistake with your curation shortly after you've submitted it (and it hasn't been added to Flashpoint yet), just delete it and resubmit. (If you used our upload service, you might have to ask a Curator to delete your file for you.)

If your curation has already been added to Flashpoint, read our article on Metadata Edits and head over to the #pending-fixes channel in our Discord so you can make necessary changes. If you're wondering whether your curation has been added to Flashpoint yet, look for a :Tools: emoji reaction anywhere below your post in the Curations channel.

Having Problems?

Because we can't remind you enough already: Join our Discord and ask away in the #curator-lounge channel.

Appendix I: Flashpoint Platforms

This is the page of all web game/animation technologies ("Platforms") supported by Flashpoint. As of version 10.1, there are 35 Platforms, with more coming in future updates.

Here's what each column in each table means:

  • Logo: The logo that represents each technology.
  • Short Name: The name of the technology displayed in Flashpoint Launcher.
  • Official Name: The official name(s) of the technology. Useful for searching for information about the technology or looking for games online.
  • Entry Count: Number of game/animations for this technology in Flashpoint. Only updated at new releases, so it may not be 100% accurate.
  • Version Added: The Flashpoint version the platform was added in.
  • Support Pack: The support pack you can download to add a new platform to your copy of Flashpoint.
  • Default Application: The path to the default application used to launch a game of this technology.
  • Curation Tutorial: A link to a curation tutorial for this technology. Some tutorials are not available yet, so please help create them if you can!
  • Common File Extensions: List of the common file extensions associated with each platform.

Current Platforms

Platforms which are available in the latest build of Flashpoint.

Logo Short Name Official Name Entry Count Version Added Default Application Curation Tutorial Common File Extensions
Flash Logo.png
Flash Adobe Flash Player 104407 0 FPSoftware\Flash\flashplayer_32_sa.exe Curation Tutorial, Flash Curation .swf, .spl
HTML5 Logo.png
HTML5 HTML, HTML5, WebGL, or WebAssembly 9724 3.3 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe HTML5 Curation .html, .htm, .php, .aspx
Shockwave Logo.png
Shockwave Adobe Shockwave Player 3689 3.2 FPSoftware\Shockwave\PJ101\SPR.exe Shockwave Curation .dcr, .dir, .dxr, .cct, .cst, .cxt
Unity Logo.png
Unity Unity Web Player 1274 4.0 FPSoftware\startUnity.bat Unity Curation .unity3d
Java Logo.png
Java Java Applets 1120 4.1 FPSoftware\startJava.bat Java Curation .class, .jar
Vitalize Logo.png
Vitalize Clickteam Vitalize! 439 8.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Vitalize Curation .ccn
VRML Logo.png
VRML VRML, Virtual Reality Modelling Language 344 8.2 Multiple, refer to curation tutorial VRML Curation .wrl, .wrz
Silverlight Logo.png
Silverlight Microsoft Silverlight 219 5.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Silverlight Curation .xap
3DVIA Player Logo.png
3DVIA Player 3DVIA Player, 3D Life Player, Virtools Player 195 5.1 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe 3DVIA Curation .cmo, .vmo, .nmo
ShiVa3D Logo.png
ShiVa3D ShiVa3D Plugin 144 7.1 FPSoftware\startShiVa.bat ShiVa3D Curation .stk
Authorware Logo.png
Authorware Authorware Web Player 120 6.1 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Authorware Curation .aam, .aas
Hypercosm Logo.png
Hypercosm Hypercosm Player 120 8.0 FPSoftware\FlashpointSecurePlayer.exe Hypercosm Curation .hcvm
Viscape Logo.png
Viscape Superscape Viscape 111 8.0 FPSoftware\startSVR.bat Viscape Curation .svr, .xvr, .ssv
ActiveX Logo.png
ActiveX Each game generally uses its own ActiveX control name 102 6.0 FPSoftware\startActiveX.bat ActiveX Curation .cab, .dll, .ocx
Alambik Logo.png
Alambik Alambik Player 102 10.0 FPSoftware\startAlambik.bat Alambik Curation .tv, .tvs, .tvd, .tvv, .tvb, .tvl
Atmosphere Logo.png
Atmosphere Adobe Atmosphere Player 83 10.0 FPSoftware\startAtmo212d.bat Atmosphere Curation .aer, .atmo
Xara Plugin Logo.png
Xara Plugin Xara Plugin 75 10.0 FPSoftware\startXaraPlugin.bat Xara Plugin Curation .web
Tcl Logo.png
Tcl Tcl Plugin 70 8.2 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Tcl Curation .tcl
Cult3D Logo.png
Cult3D Cycore Cult3D 53 10.0 FPSoftware\startNetscape.bat Cult3D Curation .co
LiveMath Plugin Logo.png
LiveMath Plugin LiveMath Plug-In 50 10.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe LiveMath Curation .thp
BitPlayer Logo.png
BitPlayer BitMagic Player 34 10.1 FPSoftware\FlashpointSecurePlayer.exe BitPlayer Curation .bm
3D Groove GX Logo.png
3D Groove GX 3D Groove GX 32 5.3 FPSoftware\startGroove.bat All content already included .grv
AXEL Player Logo.png
AXEL Player AXEL Player 27 10.0 FPSoftware\startNetscape.bat AXEL Curation .axs
AnimaFlex Logo.png
AnimaFlex AnimaFlex 18 10.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Unknown if more exist yet .afl
Burster Logo.png
Burster Burster Plugin 12 8.2 FPSoftware\startBurster.bat Burster Curation .blend, .blendz
PopCap Plugin Logo.png
PopCap Plugin PopCap Plugin 12 5.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe All content already included .cab
ProtoPlay Logo.png
ProtoPlay Altia ProtoPlay 12 10.0 FPSoftware\startNetscape.bat Unknown if more exist yet .dsn (+.rtm)
Pulse Logo.png
Pulse Pulse Player 12 8.1 FPSoftware\FlashpointSecurePlayer.exe Pulse Curation .pwc, .pws
REBOL Logo.png
REBOL REBOL 10 10.0 FPSoftware\startRebol.bat REBOL Curation .r
Octree View Logo.png
Octree View Octree Viewer, Octree FastView 9 10.0 FPSoftware\FlashpointSecurePlayer.exe Unknown if more exist yet .oct
Visual WebMap Logo.png
Visual WebMap Visual WebMap Client/Server Concept, Visual WebMap for Microstation Files 5 10.1 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Visual WebMap Curation .dgn, .rle, .cit, .vec
DeepV Logo.png
DeepV DeepV Plugin 3 10.0 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe Unknown if more exist yet .DeepV
GoBit Logo.png
GoBit GoBit Games Plugin 2 6.3 FPSoftware\Basilisk-Portable\Basilisk-Portable.exe All content already included .cab
Hyper-G Logo.png
Hyper-G Hyper-G Web Protocol, Hyper-G Scene Description Format 2 10.0 FPSoftware\startVRweb.bat Unknown if more exist yet .sdf
Play3D Logo.png
Play3D Play3D Plugin 1 10.0 FPSoftware\startNetscape.bat Unknown if more exist yet .p3d

Upcoming Platforms

Platforms which are ready for addition to the next version(s) of Flashpoint, but not in the current version. Curations for these platforms are accepted, assuming you have added the support packs to Flashpoint Core.

Logo Short Name Official Name Version Added Support Pack Default Application Curation Tutorial Common File Extensions
O2c-Player Logo.png
o2c-Player objects to see, o2c, O2C, 02c, o2c-Player, o2c Player, o2c player TBA o2c-Player_Support_Pack_corrected.7z Multiple, refer to curation tutorial o2c-Player Curation .o2c, .e3d, .aco
HotSauce Logo.png
HotSauce HotSauce, Project X TBA HotSauce_Support_Pack_new_logo.7z FPSoftware\startHotSauce.bat HotSauce Curation .mcf
FreeHand Logo.png
FreeHand Adobe FreeHand, Shockwave for FreeHand, Shockwave Graphics Player TBA FreeHand_Support_Pack.7z FPSoftware\startNetscape.bat FreeHand Curation .fhc, .fh4, .fh5, .fh7
ThingViewer Logo.png
ThingViewer ThingWorld ThingViewer TBA ThingViewer_Support_Pack.zip FPSoftware\startThingViewer.bat ThingViewer Curation .tms
DPGraph Logo.png
DPGraph DPGraph, DPGraph: Dynamic Photorealistic 3D Graphing Software for Math and Physics Visualization TBA DPGraph_Support_Pack.zip FPSoftware\startDPGraph.bat DPGraph Curation .dpg
Envoy Logo.png
Envoy Envoy TBA Envoy_SP.7z FPSoftware\startNetscape.bat Envoy Curation .evy
Pixound Logo.png
Pixound Pixound Plug-in TBA Pixound_Support_Pack.7z FPSoftware\startPixound.bat Pixound Curation .pxd
Show It Logo.png
Show It! Corel Presentations Show It! Plug-in TBA Show_It_SP.7z FPSoftware\startNetscape.bat Unknown if more exist yet .pqi

Work in Progress

The following platforms are actively being worked on for implementation to Flashpoint. However, support for them is not yet complete. You are encouraged to assist in the implementation of these platforms into Flashpoint if you have the neccessary skills.

Note that this section only includes technologies which have had a significant amount of work put into implementing them. A more comprehensive list of technologies which may be added in a future update can be found in Technologies to Add.

Logo Short Name Official Name Version Added Curation Tutorial Common File Extensions
Atomic3D Logo.png
Atomic3D Atomic3D, Neutron Viewer TBA Atomic3D Curation
Chime Logo.png
Chime MDL Chime TBA Chime Curation
SVG Viewer Logo.png
SVG Viewer Adobe SVG Viewer TBA SVG Viewer Curation .svg, .svgz


Appendix II: Additional Applications

The Additional Applications metadata field can be used to add Messages, Extras, or Alternates to a curation. Each of these items is explained in detail below.

Messages

Use the Message sub-field to add a short, one-line message that pops up before a game runs. If there's something that Flashpoint users need to know before playing a game, use this field.

For example, here is the Additional Applications field of a game that starts in fullscreen and is difficult to close:

Additional Applications:
    Message: This game starts in fullscreen. To exit, alt-tab and close the window in the taskbar.

Extras

Extras allow you to include a folder of bonus materials with your curation. If you would like to include files related to a game that are not required to play it, such as source code or unlockable items, this is how you can do it:

  1. Inside your curation's folder, next to the content folder, create a folder called Extras.
  2. Place all of the bonus materials you would like to include inside of the Extras folder.
  3. In the Notes field of your meta.txt, add a short explanation of what's included in the Extras folder.
  4. In the Additional Applications field of your meta.txt, add an Extras sub-field like this: Extras: gamename.

For example, here is the Additional Applications field of a game called Tokyo Guinea Pop. The curation's Extras folder contains unlockable items from the game's original website.

Additional Applications:
    Extras: tokyoguineapop

Alternates

Alternates allow you to add alternate versions of a game. This is commonly used to add older versions of a game, alternate languages of a game, or hacked versions from sites like Arcade Prehacks. Note that all of the files required to run an Alternate should be included in the content folder of your curation, along with the files for the main version.

To add an alternate to the Additional Applications field, include a Heading, with an Application Path and Launch Command indented under it.

For example, the curation of a game called Drop 3 includes a hacked version. Here is the Additional Applications field of this curation:

Additional Applications:
    Play Hacked Version:
        Application Path: FPSoftware\Flash\flashplayer_32_sa.exe
        Launch Command: http://www.irregulargames.com/drop3/drop3-hacked.swf