Burster Curation: Difference between revisions

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(This tutorial was made by childishbeat, the same person who got Burster in Flashpoint. It was based on Vitalize Curation (which they also made), which in turn was based on Viscape Curation.)
 
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Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>Burster</code> and the Application Path should be <code>FPSoftware\startBurster.bat</code>. This is in order to make the game work in Flashpoint if the user does not have Burster installed.
Follow the [[Curation Format]] to add metadata for your game and create its correct content folder. The Platform should be <code>Burster</code> and the Application Path should be <code>FPSoftware\startBurster.bat</code>. This is in order to make the game work in Flashpoint if the user does not have Burster installed.


* If running the bare .blend or .blendz file, link to the <code>.blend</code> file, for example <code>https://web.archive.org/web/20110108072607if_/http://geta3d.com/geta3d/blends/logo8bit.blend</code>.
* If running the bare .blend or .blendz file, link to the <code>.blend</code> or <code>.blendz</code> file, depending on what file extension the game uses, for example <code>https://web.archive.org/web/20110108072607if_/http://geta3d.com/geta3d/blends/logo8bit.blend</code>.
* If running the .blend or .blendz file embedded, link to the URL of the page where it's located. It can be a simple URL like <code>http://www.angelfire.com</code>, or it can link to the <code>.htm</code> or <code>.html</code> file for the page, for example <code>https://web.archive.org/web/20110108072607if_/http://geta3d.com/index.php?option=com_content&view=article&id=8:another-simple-demo&catid=3:examples&Itemid=7</code>.
* If running the .blend or .blendz file embedded, link to the URL of the page where it's located. It can be a simple URL like <code>http://3d8bits.orgfree.com</code>, or it can link to the page, for example <code>http://3d8bits.orgfree.com/pong/pong.htm</code>.


==Wrapping It Up==
==Wrapping It Up==
When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations channel of the Flashpoint Discord, or #animation-curations if it's an animation. Use the Burster emoji when submitting.
{{:Wrapping It Up}}
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[[Category:Curation Guides]]
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Revision as of 18:24, 14 July 2021

This guide will show you how to curate Burster using Flashpoint Core.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Recognizing Burster

Burster content files come in two file formats: .blend, which is unencrypted, and .blendz, which is encrypted. When entering a page with Burster content, these are some ways to find the location of the file:

  1. Right-click the page and click "View Page Source" (or alternatively, use the keyboard shortcut Ctrl+U), then look for an object or embed tag with a link to the content file.
  2. Right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then refresh the page. If a .blend or .blendz file appears, click on it in the list, and a link to the file will be available.

Notes

Before you begin, keep in mind some software titles may not work, e.g. Pong Remake. It may be possible to fix this by running them in an older version of Burster instead (Flashpoint uses the latest version, 1.6.2, which supports Blender files that run in versions 2.49b and 2.64a).

Curation Steps

Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Burster and the Application Path should be FPSoftware\startBurster.bat. This is in order to make the game work in Flashpoint if the user does not have Burster installed.

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.