BitPlayer Curation: Difference between revisions

From Flashpoint Datahub
Jump to navigation Jump to search
(The tutorial has been adapted from and is being moved from Technologies to Add to make things easier for the end-user.)
 
mNo edit summary
Line 21: Line 21:


==Wrapping It Up==
==Wrapping It Up==
 
{{:Wrapping It Up}}
Follow the proper Curation Format, just like with any curation.
<noinclude>
 
[[Category:Curation Guides]]
Pack everything into a single .7z or .zip file and submit it to the #other-game-curations channel of the Flashpoint Discord. Use the BitPlayer emoji when submitting.
</noinclude>

Revision as of 19:23, 14 July 2021

This guide will show you how to curate BitPlayer (also known as BitMagic) using Flashpoint Core.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Identifying BitPlayer Games or Animations

These were originally downloaded from the internet into its player as .bm files. You could also export them into a .exe file to share with others. The exe's are more common to find one the net or even on physical CDs of games.

We have already downloaded all the games and animations from the official BitMagic websites off of Wayback that could be saved.

Curating

Due to how BitPlayer was implemented into Flashpoint, you cannot play a curation from the Curate Tab so screenshots will have to be taken either using the BitMagic Player outside of Flashpoint or by adding the game to Core via the New Game button in the Games tab.

Bits can be games, animations, trivia, ads, etc. This was a little player for your desktop that would stream new content everyday.

Here are what your application path and an example LaunchCommand will look like. [insert picture]

ApplicationPath: FPSoftware\FlashpointSecurePlayer.exe LaunchCommand: bitmagic "http://bitmagic.com/1A1.bm"

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.