Difference between revisions of "Atmosphere Curation"

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== Before You Start ==
 
== Before You Start ==
* This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Atmosphere.
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* This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Atmosphere.
* General list of Atmosphere worlds, most of them are offline: http://www.1ec5.org/3d/worlds.html
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* The general lists of Atmosphere worlds are listed here (most of them are offline and lost):
 +
# http://web.archive.org/web/20020806071502/http://atmoworlds.com/
 +
# http://www.1ec5.org/3d/worlds.html
 +
# http://web.archive.org/web/20020127150823/http://www.adobe.com/products/atmosphere/sampleworlds.html
 +
# https://digitalspace.com/atmospherians.com/worlds/2001/
 +
# http://web.archive.org/web/20030409123214/http://www.atmostyle.com/threedee.html
 +
# http://web.archive.org/web/20040408011633/http://www.chez.com/lafrenchconnection/
 +
# http://web.archive.org/web/20040207074617/http://www.atmosphereworlds.com/worlds/users.html
 +
# http://web.archive.org/web/20011103204856/http://www.verioc.com/atmosphere/WorldList.asp
 +
# http://web.archive.org/web/20040323100656/http://atmomall.com/
  
 
== How to recognize an Atmosphere application ==
 
== How to recognize an Atmosphere application ==
* It described as Adobe Atmosphere world somewhere on the site.
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[[File:Atmosphere.gif|thumb|Plug-in download button]]
* You can see official Adobe banner, e. g. http://www.konomex.com/atmosphere/atmosphere.gif
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* It is described as an Adobe Atmosphere world somewhere on the site.
 +
* Websites will have this button asking you to download (photo on the right).
  
 
== Important things about Atmosphere curation ==
 
== Important things about Atmosphere curation ==
* .aer/.atmo files always need to be embedded in HTML! If original file are lost, use this:
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* .aer/.atmo files always need to be embedded in HTML! If the original files are lost, use this:
* https://discord.com/channels/432708847304704010/714335844940513342/781256017211293786
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<pre>
 +
<body style="margin:0">
 +
<object id="main" classid="CLSID:03F998B2-0E00-11D3-A498-00104B6EB52E" height="100%" width="100%">
 +
    <param name="Source" value="http://example.com/atmosphere.aer">
 +
    <param name="Component" value="IVirgoComponent">
 +
    <param name="ComponentFileName" value="VirgoComponent.mtc">
 +
    <param name="BroadcastKeyFileURL" value="''">
 +
    <param name="properties" value="''">
 +
</object>
 +
</body>
 +
</pre>
 
* Mention in notes: "Original .html is lost, game embedded in new instead.".
 
* Mention in notes: "Original .html is lost, game embedded in new instead.".
  
 
== Meta Fields ==
 
== Meta Fields ==
* Original Title - Adobe Atmosphere 3D Gallery was used a default name, when gallery don't have specified one. To distinguish galleries between them, add something? to the title e. g. Adobe Atmosphere 3D Gallery - Mancuso Cheese Company.
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* Original Title - Adobe Atmosphere 3D Gallery was used as a default name when galleries didn’t have a specified name. To distinguish galleries between them, add something to the title, e. g. Adobe Atmosphere 3D Gallery - Mancuso Cheese Company.
* Logo - use Viewer.png, if it wasn't lost.
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* Logo - use the preview image (Viewer.png), if it wasn't lost.
* Date - it can be found in .aer file, MM/DD/YYYY. This is date of file creation, not always match with release date.
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* Date - This can be found in the .aer file. (MM/DD/YYYY) This is the date of which the file was created, but it doesn’t always match with the actual release date.
* Tags - 3D tag always fit, mostly times Virtual World also.
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* [[Tags]] - Use the <code>3D</code> and <code>Virtual World</code> tags for most games.
  
 
== Troubleshooting ==
 
== Troubleshooting ==
 
* Ignore request of files from adobe.com directory in logs.
 
* Ignore request of files from adobe.com directory in logs.
* Mostly times you can ignore avatars from external sites. Player rembering last used avatar and will be ask for it in any next curation.
+
* Most times you can ignore avatars from external sites, but you will have to remember your last used avatar as you will be asked for it in your next curation.
* Merge worlds as microsite if is possible.
+
* Merge worlds as microsite if possible (e. g. Visitable Extreme Physics (xfzx) Worlds Microsite).
  
* If you have any questions/problems, ask on #vrml-chat
+
* If you have any questions/problems, ask on #plugin-chat
  
 +
== Wrapping It Up ==
 +
{{:Wrapping It Up}}
 
<noinclude>
 
<noinclude>
 
[[Category:Curation Guides]]
 
[[Category:Curation Guides]]
 
</noinclude>
 
</noinclude>

Latest revision as of 17:10, 21 August 2021

This guide will show you how to curate Adobe Atmosphere content using Flashpoint Core.

Before You Start

  • This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Atmosphere.
  • The general lists of Atmosphere worlds are listed here (most of them are offline and lost):
  1. http://web.archive.org/web/20020806071502/http://atmoworlds.com/
  2. http://www.1ec5.org/3d/worlds.html
  3. http://web.archive.org/web/20020127150823/http://www.adobe.com/products/atmosphere/sampleworlds.html
  4. https://digitalspace.com/atmospherians.com/worlds/2001/
  5. http://web.archive.org/web/20030409123214/http://www.atmostyle.com/threedee.html
  6. http://web.archive.org/web/20040408011633/http://www.chez.com/lafrenchconnection/
  7. http://web.archive.org/web/20040207074617/http://www.atmosphereworlds.com/worlds/users.html
  8. http://web.archive.org/web/20011103204856/http://www.verioc.com/atmosphere/WorldList.asp
  9. http://web.archive.org/web/20040323100656/http://atmomall.com/

How to recognize an Atmosphere application

Plug-in download button
  • It is described as an Adobe Atmosphere world somewhere on the site.
  • Websites will have this button asking you to download (photo on the right).

Important things about Atmosphere curation

  • .aer/.atmo files always need to be embedded in HTML! If the original files are lost, use this:
<body style="margin:0">
<object id="main" classid="CLSID:03F998B2-0E00-11D3-A498-00104B6EB52E" height="100%" width="100%">
    <param name="Source" value="http://example.com/atmosphere.aer">
    <param name="Component" value="IVirgoComponent">
    <param name="ComponentFileName" value="VirgoComponent.mtc">
    <param name="BroadcastKeyFileURL" value="''">
    <param name="properties" value="''">
</object>
</body>
  • Mention in notes: "Original .html is lost, game embedded in new instead.".

Meta Fields

  • Original Title - Adobe Atmosphere 3D Gallery was used as a default name when galleries didn’t have a specified name. To distinguish galleries between them, add something to the title, e. g. Adobe Atmosphere 3D Gallery - Mancuso Cheese Company.
  • Logo - use the preview image (Viewer.png), if it wasn't lost.
  • Date - This can be found in the .aer file. (MM/DD/YYYY) This is the date of which the file was created, but it doesn’t always match with the actual release date.
  • Tags - Use the 3D and Virtual World tags for most games.

Troubleshooting

  • Ignore request of files from adobe.com directory in logs.
  • Most times you can ignore avatars from external sites, but you will have to remember your last used avatar as you will be asked for it in your next curation.
  • Merge worlds as microsite if possible (e. g. Visitable Extreme Physics (xfzx) Worlds Microsite).
  • If you have any questions/problems, ask on #plugin-chat

Wrapping It Up

First, make sure that you have thoroughly tested your curation and followed the Curation Format. Scroll down in the Curate tab and click the Export button at the bottom of your curation to save it as a .7z file. After you've exported the curation, you can find it by clicking the Exported Curations button on the Curate tab (as long as you didn't choose to save it somewhere else). Once you have the file, submit it to the Flashpoint Submission System. An explanation of how the site works is available here.

After you have uploaded your curation to the website, a Curator will check it. This can take some time, so please be patient. You will be pinged in the #fpfss-notifications channel about whether or not your submission was approved, and if any changes need to be made.

Congratulations! Your submitted game/animation will appear in a future version of Flashpoint.