Atmosphere Curation: Difference between revisions
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== Before You Start == | == Before You Start == | ||
* This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Atmosphere. | * This tutorial will assume you've read the standard [[Curation Tutorial]], which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Atmosphere. | ||
* | * The general list of Atmosphere worlds are listed here: http://www.1ec5.org/3d/worlds.html (most of them are offline). | ||
== How to recognize an Atmosphere application == | == How to recognize an Atmosphere application == | ||
* It described as Adobe Atmosphere world somewhere on the site. | * It is described as an Adobe Atmosphere world somewhere on the site. | ||
* | * Websites will have this button asking you to download (http://www.konomex.com/atmosphere/atmosphere.gif). | ||
== Important things about Atmosphere curation == | == Important things about Atmosphere curation == | ||
* .aer/.atmo files always need to be embedded in HTML! If original | * .aer/.atmo files always need to be embedded in HTML! If the original files are lost, use this: | ||
<pre> | |||
<body style="margin:0"> | <body style="margin:0"> | ||
<object id="main" classid="CLSID:03F998B2-0E00-11D3-A498-00104B6EB52E" height="100%" width="100%"> | <object id="main" classid="CLSID:03F998B2-0E00-11D3-A498-00104B6EB52E" height="100%" width="100%"> | ||
Line 21: | Line 21: | ||
</object> | </object> | ||
</body> | </body> | ||
</pre | </pre> | ||
* Mention in notes: "Original .html is lost, game embedded in new instead.". | * Mention in notes: "Original .html is lost, game embedded in new instead.". | ||
== Meta Fields == | == Meta Fields == | ||
* Original Title - Adobe Atmosphere 3D Gallery was used a default name | * Original Title - Adobe Atmosphere 3D Gallery was used as a default name when galleries didn’t have a specified name. To distinguish galleries between them, add something to the title, e. g. Adobe Atmosphere 3D Gallery - Mancuso Cheese Company. | ||
* Logo - use Viewer.png, if it wasn't lost. | * Logo - use Viewer.png, if it wasn't lost. | ||
* Date - | * Date - This can be found in the .aer file. (MM/DD/YYYY) This is the date of which the file was created, but it doesn’t always match with the actual release date. | ||
* Tags - 3D | * Tags - Use the 3D and Virtual World tags for most games. | ||
== Troubleshooting == | == Troubleshooting == | ||
* Ignore request of files from adobe.com directory in logs. | * Ignore request of files from adobe.com directory in logs. | ||
* | * Most times you can ignore avatars from external sites, but you will have to remember your last used avatar as you will be asked for it in your next curation. | ||
* Merge worlds as microsite if | * Merge worlds as microsite if possible (e. g. Visitable Extreme Physics (xfzx) Worlds Microsite). | ||
* If you have any questions/problems, ask on # | * If you have any questions/problems, ask on #plugin-chat | ||
== Wrapping It Up == | |||
When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations or #animation-curations channel of the Flashpoint Discord. Use the Atmosphere emoji when submitting. | |||
<noinclude> | <noinclude> | ||
[[Category:Curation Guides]] | [[Category:Curation Guides]] | ||
</noinclude> | </noinclude> |
Revision as of 02:52, 3 March 2021
This guide will show you how to curate Adobe Atmosphere content using Flashpoint Core.
Before You Start
- This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through. Try curating a Flash game before moving on to other platforms like Atmosphere.
- The general list of Atmosphere worlds are listed here: http://www.1ec5.org/3d/worlds.html (most of them are offline).
How to recognize an Atmosphere application
- It is described as an Adobe Atmosphere world somewhere on the site.
- Websites will have this button asking you to download (http://www.konomex.com/atmosphere/atmosphere.gif).
Important things about Atmosphere curation
- .aer/.atmo files always need to be embedded in HTML! If the original files are lost, use this:
<body style="margin:0"> <object id="main" classid="CLSID:03F998B2-0E00-11D3-A498-00104B6EB52E" height="100%" width="100%"> <param name="Source" value="http://example.com/atmosphere.aer"> <param name="Component" value="IVirgoComponent"> <param name="ComponentFileName" value="VirgoComponent.mtc"> <param name="BroadcastKeyFileURL" value="''"> <param name="properties" value="''"> </object> </body>
- Mention in notes: "Original .html is lost, game embedded in new instead.".
Meta Fields
- Original Title - Adobe Atmosphere 3D Gallery was used as a default name when galleries didn’t have a specified name. To distinguish galleries between them, add something to the title, e. g. Adobe Atmosphere 3D Gallery - Mancuso Cheese Company.
- Logo - use Viewer.png, if it wasn't lost.
- Date - This can be found in the .aer file. (MM/DD/YYYY) This is the date of which the file was created, but it doesn’t always match with the actual release date.
- Tags - Use the 3D and Virtual World tags for most games.
Troubleshooting
- Ignore request of files from adobe.com directory in logs.
- Most times you can ignore avatars from external sites, but you will have to remember your last used avatar as you will be asked for it in your next curation.
- Merge worlds as microsite if possible (e. g. Visitable Extreme Physics (xfzx) Worlds Microsite).
- If you have any questions/problems, ask on #plugin-chat
Wrapping It Up
When you're finished testing, export the curation and name the .7z file with the name of the app, and submit it to the #other-game-curations or #animation-curations channel of the Flashpoint Discord. Use the Atmosphere emoji when submitting.