Instructions for Curating

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Guide

  • Download Flashpoint Core 3, a lightweight developer version of Flashpoint
  • Most games are tested within Flashpoint Core X.X/Server/htdocs. X.X is the version number
  • Make note of the direct URL to the game's main files you've extracted
Important, for most non-flash games, you need to save not only the game main file, but also the HTML code snippet in which the main file is embedded - place that in an index.html file, and keep reading
  • Within htdocs, make a folder with the website name
    • i.e. newgrounds.com, static.nickjr.com, etc
  • Within that folder, begin mimicking the URL by building corresponding subdirectories.
    • i.e. newgrounds.com/alienhominid/59593_alien_booya202c.swf - you would make an alienhominid subfolder, if your url has more, keep adding subfolders until it looks like your url
  • Finally, place your game's main files in the last subfolder (along with an index.html if you've created one)

Now that you have the code set up correctly in htdocs:

  • Open up Flashpoint Core and click on New Game on the bottom right corner
  • Click on Application Path and select the appropriate path for your extracted game
    • i.e. flashplayer.exe for flash, startUnity.bat for Unity, etc.
  • The Launch command should be the exact URL to where you extracted the game
    • However, for most non-Flash games, you need to link it to the html in which the game is embedded
  • If you want to edit these locations later, head to the Arcade tab and select the game (there will be a pencil image and a trash image next to the name) and click the pencil
  • You should see a new game in the launcher list
  • Run it

Debugging

  • Observe the Flashpoint redirector window and see if you're getting 404 errors - you can grab any missing assets or code by going to the indicated URL locations, downloading it and placing it correctly in the htdocs
  • Hunt down other websites in which the game has been embedded or even originally hosted if any of the files end up being broken
  • If you wish to decompile and look at the code, there are a few tools available.

Flash - JPEXS Flash Decompiler

Java - Dirty Joe Java editor




Once it works, follow the instructions on the Curation_Format.