Burster Curation

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This guide will show you how to curate Burster using Flashpoint Core.

Before You Start

This tutorial will assume you've read the standard Curation Tutorial, which is highly recommended to go through.

Recognizing Burster

Burster content files come in two file formats: .blend, which is unencrypted, and .blendz, which is encrypted. When entering a page with Burster content, these are some ways to find the location of the file:

  1. Right-click the page and click "View Page Source" (or alternatively, use the keyboard shortcut Ctrl+U), then look for an object or embed tag with a link to the content file.
  2. Right-click the page and click "Inspect Element" (or alternatively, use the keyboard shortcut Ctrl+Shift+I), then click "Network", then refresh the page. If a .blend or .blendz file appears, click on it in the list, and a link to the file will be available.


Before you begin, keep in mind some software titles may not work, e.g. Pong Remake. It may be possible to fix this by running them in an older version of Burster instead (Flashpoint uses the latest version, 1.6.2, which supports Blender files that run in versions 2.49b and 2.64a).

Curation Steps

Follow the Curation Format to add metadata for your game and create its correct content folder. The Platform should be Burster and the Application Path should be FPSoftware\startBurster.bat. This is in order to make the game work in Flashpoint if the user does not have Burster installed.

Wrapping It Up

After testing and following the Curation Format, click the Export button at the bottom of your Curation to create a .7z file with the entire curation, which location is reached by clicking Exported Curations on the Curate tab. Once you have the file, submit it to the Flashpoint Submission System.